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BASIC MOVES 
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
P           punch                      10      H       8     2     12      S     HP
d+P         low punch                  11      L       16    1     14      C     LP
D+P         crouching low punch        9       L       10    1     14      C     LP
K           roundhouse kick            25      H       14    2     23      S     HK
F+K         deep roundhouse kick       25      H       12    2     25      S     HK
d+K         low kick                   14      L       16    1     2       C     LK
d/f+K       sidekick                   22      M(GH)   14    2     25      S     MK

BASIC DODGING ATTACKS
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
P+E         dodging swipe              14      H       12    2     17      S     HP
K+E         dodging roundhouse         25      H       14    2     23      S     HP
d/f+K+E     dodging sidekick           22      M       14    2     26      S     MK
(Note: The P+E can be used to start any punch combo)

HOPPING ATTACKS
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
+P          hopping chop               30      M       33    4     23      S     HP
P (asc)     hopping jab                24      M       14    3     34      S     LP
+K          hurdling hop kick          20      M       10    2     34      S     n/r
K (asc)     hop kick                   20      M       10    2     13      S     HK
K (desc)    hopping sweep              20      L       19    4     40      S     LK
u/f+K+G     hopping heel smash         35      M       30(0) 4(1)  23(40)  S     MK

JUMPING ATTACKS
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos
-------     -----------                ---     ---     ---   ---   ---     ---
f+P         overhead hammer            30      H       14    2     44      S
+K          takeoff jumpkick           30      H       5     4     61      S
K (asc)     mid-air kick               30      H       10    2     28      S
K (desc)    landing kick               30      H       11    5     11      S
U/F+K       2.5 roll & slam            30      H       30    38    46      S
f+K         front dropkick             40      H       21    4     39      S
b+K         rear dropkick              40      H       12    4     44      S
(Note: The 2.5 roll and slam must be done at long range. Also, a
roll can be hardwired to the 2.5 roll and slam. Immediately enter
in the command for a multiroll upon landing)

RUNNING ATTACK
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos
-------     -----------                ---     ---     ---   ---   ---     ---
run+K       running slide              30      L       18    6     36      S

TURN-AROUND MOVES 
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
b,b+P       downward slap              14      H       13    2     16      S     HP
b,b+K       back thrust                24      H       15    2     24      S     HK
b,b+K+G     toe slide                  12      L       21    2     24      S     LK
d/f+K+G     inverse kickflip           40      M       23(1) 4(0)  42(42)  S     n/r

TURN-TOWARDS MOVES 
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
P           punch                      12      H       10    2     19      S     HP
K           roundhouse kick            25      H       14    3     26      S     HK
d+P         low swipe                  15      L       14    1     24      S     LP
u/b+K       backwards kickflip         40      M       26    5     26      S     n/r
u+K         flip-over knee             30      M       31(1) 5(1)  31(42)  S     n/r
u/f+K       backwards kickflip         25      M       32(1) 4(19) 37(35)  S     n/r
D+P         crouching high punch       14      L       5     3     18      C     LP
d+K         sliding low kick           30      L       16    2     37      C     LK
(Note: The TA punch can be used to start any punch combo)

POUNCES AND GROUND ATTACKS (WHEN YOUR OPPONENT IS DOWN)
Command     Description                Dam     Lvl     Ini    Hit    Rec     Pos
-------     -----------                ---     ---     ---    ---    ---     ---
d/f+K       heel swat                  13      G       28     2      43      S
U+P (near)  head slam                  30      G       41(0)  9(1)   60(58)  D(S)
U+P (mid)   foot slam                  40      G       49(0)  2(1)   26(80)  S
U+P (far)   knee slam                  30      G       48(1)  4(1)   69(73)  S
(Note: Stats in parenthesis refer to successful pounce animation times)   
          
SPECIAL MOVES AND CANNED COMBINATIONS
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
PK          punch & kick               20      H       12    2     25      S     HK
PP          2 punches                  10      H       8     2     17      S     HP
PPK         2 punches & kick           30      H       14    2     29      S     HK
PPP         3 punches                  12      H       9     2     18      S     HP
PPPK        PPP & mid-kick             30      M       16    2     35      S     MK
PPPu/b+K    PPP & b. kickflip          20      M       10    3     39      S     FK
f+P         elbow                      19      M(GH)   11    2     22      S     Elb  
b+P         high spinning elbow        17      H       13    2     21      S     HP
b+P,K       high elbow & mid-kick      25      M       16    2     27      S     MK
PPb+P       PP & high elbow            17      H       13    2     21      S     HP
PPb+PK      PP, high elbow & mid-kick  30      M       16    2     35      S     MK
d/b+P       dodging swipe              14      H       12    2     17      S     HP
FC,f+K      rising knee                38      M       14    2     39      S,F   n/r
d+K+G       heel kick                  35      M       14    2     31      S     HK
u/b+K       backwards kickflip         40      M       20    2     35      S     FK
u/b+K+G     kickflip                   50      M       12    4     59      S     FK
b+K+G       back thrust                30      H       22    3     22      S     HK
d/b+K       sliding foot tackle        19      L       19    6     48      S     LK
f,d,d/f+P   dragon punch               40      M       15    5     41      S     HP
f,f+K       backheel sweep             20~30   L       27    4     36      S,F   LCr
f,f+K+G     corkscrew kick             40      M       25    8     43      S,F   n/r
f,f+P+K+G   catapult kick              40      L       20    20    77      S     n/r
(Note: The d/b+P dodging swipe can be used to start any punch combo)
                                         
SLASH AND CHOP MOVES                     
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
P+K         slash shikan-ken           16(1DP) H       23    3     20      C,F   HP
f+P+K       chopping shuto             16(2DP) M       16    3     27      S     HP
f+P+K,P+K   horizontal shuto           14      H       13    2     25      S     HP
d+P+K       slash shuto                20      M(GF)   16    2     25      S     HP
d/f+P+K     twisting shuto             24      M       16    3     30      S     HP
FC,d/f+P    crouching sword hand       20      M       14    1     32      S     HP


ROLLING MOVES AND ATTACKS, AND BACKFLIPS
Command     Description                Dam     Lvl     Ini   Hit   Rec     Pos   Rev
-------     -----------                ---     ---     ---   ---   ---     ---   ---
f,SCR,b     roll back                  0       n/a     1     27    22      S     n/a
b,SCR,f     roll forward               0       n/a     1     27    19      S     n/a
f,SCR,b+P   multiroll back             0       n/a     1     30    1       S     n/a
b,SCR,f+P   multiroll forward          0       n/a     1     30    1       S     n/a
f,SCR,b+K   roll back & sweep          20~35   L       27    5     31      C     LCr  
b,SCR,f+K   roll fwd & sweep           20~35   L       25(1) 5(1)  41(36)  C     LCr
(b,SCR,f+P) shinsodan                  15      L       1     9     35      S     n/r
b+E         cartwheel backwards        0       n/a     1     45    1       S     n/a
d,u/b       backflip                   0       n/a     1     43    1       S     n/a
(Note: The shinsodan will only come out if it has been linked to
at least one forward or backward multiroll. Also, a f,d,d/f+P dragon
punch and the f,f+P+K+G catapult kick can be linked to any roll)

THROWS 
Command     Description                Dam     Lvl     Ini      Hit      Rec     Pos
-------     -----------                ---     ---     ---      ---      ---     ---
P+G         shoulder throw             50(60)  HF      20       50(70)   10(1)   S
d/f+P+G     toka throw                 50(45)  HF      20       60(75)   1       S 
b,f+P+G     reaping throw              50      HF      20       79       1       S
b,d+P+G     death from below           60(65)  HF      10       114      1       S
b+P+G       ten-foot toss              40(55)  HF      20       8        60      S   
b+P+G,u+P+G ten-foot toss & izuna drop 60(70)  MT      107(45)  71(80)   1       S
f+P+G       cartwheel                  0       HA      20       57(76)   1       S
P+G         leg takedown               40      HS      15       80       1       S 
P+G         torso takedown             50(60)  HB      20       127(125) 1       S
P+K+G       low torso takedown         50      LB      20       119      1       S
u/f+P+G     slap-U-silly      20+10+10+10      HC      24       146      1(71)   S
                             (10+20+10+10)                             
u+P+G       backwards leg takedown     50      TAHC    19       91       1(65)   S
(Note: All stats in parenthesis refer to changes when the throw is
executed against Taka, except for the f+P+G throw. The f+P+G throw
takes 57 frames for execution from the front, 76 from side and
back, against all characters)

REVERSAL
Command     Description                Dam     Ini   Hit   Rec     Pos
-------     -----------                ---     ---   ---   ---     ---
b+P+K       HP level wrist grab        30      1     75    1       S
                                                  
HIGH (MID) RISING ATTACKS

fd = face down  ft = foot towards
fu = face up    ht = head towards

Name                    Movement   Lie    Command     Damage   Exe  Hit  Rec       
----                    --------   ---    -------     ------   ---  ---  ---
Windmill Kick           none       fd ft  KKK         20       29   8    44
Leaf Cutting Kick       side       fd ft  KKK         20       14   2    33(37)
Leaf Cutting Kick       back       fd ft  KKK         20       14   2    33(37)
Leaf Cutting Kick       forw       fd ft  KKK         20       14   2    33(37) 
Tornado Kick            none       fd ft  delay KKK   20       14   2    33(37)

Revolving Heel Drop     none       fd ht  KKK         20       30   4    27
Tornado Kick            side       fd ht  KKK         20       14   3    30(34)
Tornado Kick            back       fd ht  KKK         20       14   3    30(34) 
Tornado Kick            forw       fd ht  KKK         20       14   3    30(34) 
Tornado Kick            none       fd ht  delay KKK   20       14   3    30(34) 

Tornado Kick            none       fu ft  KKK         20       34   6    17(34)
Tornado Kick            side       fu ft  KKK         20       14   4    30(34) 
Tornado Kick            back       fu ft  KKK         20       14   4    30(34) 
Tornado Kick            forw       fu ft  KKK         20       14   4    30(34) 
Tornado Kick            none       fu ft  delay KKK   20       14   4    30(34) 

Leaf Cutting Kick       none       fu ht  KKK         20       34   4    21
Leaf Cutting Kick       side       fu ht  KKK         20       14   2    35(37) 
Leaf Cutting Kick       forw       fu ht  KKK         20       14   2    35(37) 
Ryuuzetsu Kick          back       fu ht  KKK         20       19   2    35 
Leaf Cutting Kick       none       fu ht  delay KKK   20       14   2    35(37) 

LOW RISING ATTACKS

fd = face down  ft = foot towards
fu = face up    ht = head towards

Name                    Movement   Lie    Command     Damage    Exe  Hit  Rec      
----                    --------   ---    -------     ------    ---  ---  ---
Inside Tornado Grind K. none       fd ft  D,KKK       20        29   5    25(27)
Inside Tornado Grind K. side       fd ft  D,KKK       20        17   3    30(27)
Inside Tornado Grind K. back       fd ft  D,KKK       20        17   3    30(27)
Inside Tornado Grind K. forw       fd ft  D,KKK       20        17   3    30(27)
Inside Tornado Grind K. none       fd ft  delay D,KKK 20        17   3    30(27)

Tornado Grind Kick      none       fd ht  D,KKK       20        30   3    31
Tornado Grind Kick      side       fd ht  D,KKK       20        17   2    28(27)
Tornado Grind Kick      back       fd ht  D,KKK       20        17   2    28(27)
Tornado Grind Kick      forw       fd ht  D,KKK       20        17   2    28(27)
Tornado Grind Kick      none       fd ht  delay D,KKK 20        17   2    28(27) 

Tornado Grind Kick      none       fu ft  D,KKK       20        32   5    22(27)
Tornado Grind Kick      side       fu ft  D,KKK       20        16   5    26(35)
Tornado Grind Kick      back       fu ft  D,KKK       20        16   5    26(35)
Tornado Grind Kick      forw       fu ft  D,KKK       20        16   5    26(35)
Tornado Grind Kick      none       fu ft  delay D,KKK 20        16   5    26(35)

Earth Grind Sweep       back       fu ht  D,KKK       20        20   3    33
Inside Tornado Grind K. none       fu ht  D,KKK       20        17   7    17 
Inside Tornado Grind K. side       fu ht  D,KKK       20        17   7    17 
Inside Tornado Grind K. forw       fu ht  D,KKK       20        17   7    17 
Inside Tornado Grind K. none       fu ht  delay D,KKK 20        17   3    30(37) 

              
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