VF3 / Kage [ print friendly ] [ command view ]
BASIC MOVES
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
P punch 10 H 8 2 12 S HP
d+P low punch 11 L 16 1 14 C LP
D+P crouching low punch 9 L 10 1 14 C LP
K roundhouse kick 25 H 14 2 23 S HK
F+K deep roundhouse kick 25 H 12 2 25 S HK
d+K low kick 14 L 16 1 2 C LK
d/f+K sidekick 22 M(GH) 14 2 25 S MK
BASIC DODGING ATTACKS
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
P+E dodging swipe 14 H 12 2 17 S HP
K+E dodging roundhouse 25 H 14 2 23 S HP
d/f+K+E dodging sidekick 22 M 14 2 26 S MK
(Note: The P+E can be used to start any punch combo)
HOPPING ATTACKS
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
+P hopping chop 30 M 33 4 23 S HP
P (asc) hopping jab 24 M 14 3 34 S LP
+K hurdling hop kick 20 M 10 2 34 S n/r
K (asc) hop kick 20 M 10 2 13 S HK
K (desc) hopping sweep 20 L 19 4 40 S LK
u/f+K+G hopping heel smash 35 M 30(0) 4(1) 23(40) S MK
JUMPING ATTACKS
Command Description Dam Lvl Ini Hit Rec Pos
------- ----------- --- --- --- --- --- ---
f+P overhead hammer 30 H 14 2 44 S
+K takeoff jumpkick 30 H 5 4 61 S
K (asc) mid-air kick 30 H 10 2 28 S
K (desc) landing kick 30 H 11 5 11 S
U/F+K 2.5 roll & slam 30 H 30 38 46 S
f+K front dropkick 40 H 21 4 39 S
b+K rear dropkick 40 H 12 4 44 S
(Note: The 2.5 roll and slam must be done at long range. Also, a
roll can be hardwired to the 2.5 roll and slam. Immediately enter
in the command for a multiroll upon landing)
RUNNING ATTACK
Command Description Dam Lvl Ini Hit Rec Pos
------- ----------- --- --- --- --- --- ---
run+K running slide 30 L 18 6 36 S
TURN-AROUND MOVES
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
b,b+P downward slap 14 H 13 2 16 S HP
b,b+K back thrust 24 H 15 2 24 S HK
b,b+K+G toe slide 12 L 21 2 24 S LK
d/f+K+G inverse kickflip 40 M 23(1) 4(0) 42(42) S n/r
TURN-TOWARDS MOVES
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
P punch 12 H 10 2 19 S HP
K roundhouse kick 25 H 14 3 26 S HK
d+P low swipe 15 L 14 1 24 S LP
u/b+K backwards kickflip 40 M 26 5 26 S n/r
u+K flip-over knee 30 M 31(1) 5(1) 31(42) S n/r
u/f+K backwards kickflip 25 M 32(1) 4(19) 37(35) S n/r
D+P crouching high punch 14 L 5 3 18 C LP
d+K sliding low kick 30 L 16 2 37 C LK
(Note: The TA punch can be used to start any punch combo)
POUNCES AND GROUND ATTACKS (WHEN YOUR OPPONENT IS DOWN)
Command Description Dam Lvl Ini Hit Rec Pos
------- ----------- --- --- --- --- --- ---
d/f+K heel swat 13 G 28 2 43 S
U+P (near) head slam 30 G 41(0) 9(1) 60(58) D(S)
U+P (mid) foot slam 40 G 49(0) 2(1) 26(80) S
U+P (far) knee slam 30 G 48(1) 4(1) 69(73) S
(Note: Stats in parenthesis refer to successful pounce animation times)
SPECIAL MOVES AND CANNED COMBINATIONS
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
PK punch & kick 20 H 12 2 25 S HK
PP 2 punches 10 H 8 2 17 S HP
PPK 2 punches & kick 30 H 14 2 29 S HK
PPP 3 punches 12 H 9 2 18 S HP
PPPK PPP & mid-kick 30 M 16 2 35 S MK
PPPu/b+K PPP & b. kickflip 20 M 10 3 39 S FK
f+P elbow 19 M(GH) 11 2 22 S Elb
b+P high spinning elbow 17 H 13 2 21 S HP
b+P,K high elbow & mid-kick 25 M 16 2 27 S MK
PPb+P PP & high elbow 17 H 13 2 21 S HP
PPb+PK PP, high elbow & mid-kick 30 M 16 2 35 S MK
d/b+P dodging swipe 14 H 12 2 17 S HP
FC,f+K rising knee 38 M 14 2 39 S,F n/r
d+K+G heel kick 35 M 14 2 31 S HK
u/b+K backwards kickflip 40 M 20 2 35 S FK
u/b+K+G kickflip 50 M 12 4 59 S FK
b+K+G back thrust 30 H 22 3 22 S HK
d/b+K sliding foot tackle 19 L 19 6 48 S LK
f,d,d/f+P dragon punch 40 M 15 5 41 S HP
f,f+K backheel sweep 20~30 L 27 4 36 S,F LCr
f,f+K+G corkscrew kick 40 M 25 8 43 S,F n/r
f,f+P+K+G catapult kick 40 L 20 20 77 S n/r
(Note: The d/b+P dodging swipe can be used to start any punch combo)
SLASH AND CHOP MOVES
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
P+K slash shikan-ken 16(1DP) H 23 3 20 C,F HP
f+P+K chopping shuto 16(2DP) M 16 3 27 S HP
f+P+K,P+K horizontal shuto 14 H 13 2 25 S HP
d+P+K slash shuto 20 M(GF) 16 2 25 S HP
d/f+P+K twisting shuto 24 M 16 3 30 S HP
FC,d/f+P crouching sword hand 20 M 14 1 32 S HP
ROLLING MOVES AND ATTACKS, AND BACKFLIPS
Command Description Dam Lvl Ini Hit Rec Pos Rev
------- ----------- --- --- --- --- --- --- ---
f,SCR,b roll back 0 n/a 1 27 22 S n/a
b,SCR,f roll forward 0 n/a 1 27 19 S n/a
f,SCR,b+P multiroll back 0 n/a 1 30 1 S n/a
b,SCR,f+P multiroll forward 0 n/a 1 30 1 S n/a
f,SCR,b+K roll back & sweep 20~35 L 27 5 31 C LCr
b,SCR,f+K roll fwd & sweep 20~35 L 25(1) 5(1) 41(36) C LCr
(b,SCR,f+P) shinsodan 15 L 1 9 35 S n/r
b+E cartwheel backwards 0 n/a 1 45 1 S n/a
d,u/b backflip 0 n/a 1 43 1 S n/a
(Note: The shinsodan will only come out if it has been linked to
at least one forward or backward multiroll. Also, a f,d,d/f+P dragon
punch and the f,f+P+K+G catapult kick can be linked to any roll)
THROWS
Command Description Dam Lvl Ini Hit Rec Pos
------- ----------- --- --- --- --- --- ---
P+G shoulder throw 50(60) HF 20 50(70) 10(1) S
d/f+P+G toka throw 50(45) HF 20 60(75) 1 S
b,f+P+G reaping throw 50 HF 20 79 1 S
b,d+P+G death from below 60(65) HF 10 114 1 S
b+P+G ten-foot toss 40(55) HF 20 8 60 S
b+P+G,u+P+G ten-foot toss & izuna drop 60(70) MT 107(45) 71(80) 1 S
f+P+G cartwheel 0 HA 20 57(76) 1 S
P+G leg takedown 40 HS 15 80 1 S
P+G torso takedown 50(60) HB 20 127(125) 1 S
P+K+G low torso takedown 50 LB 20 119 1 S
u/f+P+G slap-U-silly 20+10+10+10 HC 24 146 1(71) S
(10+20+10+10)
u+P+G backwards leg takedown 50 TAHC 19 91 1(65) S
(Note: All stats in parenthesis refer to changes when the throw is
executed against Taka, except for the f+P+G throw. The f+P+G throw
takes 57 frames for execution from the front, 76 from side and
back, against all characters)
REVERSAL
Command Description Dam Ini Hit Rec Pos
------- ----------- --- --- --- --- ---
b+P+K HP level wrist grab 30 1 75 1 S
HIGH (MID) RISING ATTACKS
fd = face down ft = foot towards
fu = face up ht = head towards
Name Movement Lie Command Damage Exe Hit Rec
---- -------- --- ------- ------ --- --- ---
Windmill Kick none fd ft KKK 20 29 8 44
Leaf Cutting Kick side fd ft KKK 20 14 2 33(37)
Leaf Cutting Kick back fd ft KKK 20 14 2 33(37)
Leaf Cutting Kick forw fd ft KKK 20 14 2 33(37)
Tornado Kick none fd ft delay KKK 20 14 2 33(37)
Revolving Heel Drop none fd ht KKK 20 30 4 27
Tornado Kick side fd ht KKK 20 14 3 30(34)
Tornado Kick back fd ht KKK 20 14 3 30(34)
Tornado Kick forw fd ht KKK 20 14 3 30(34)
Tornado Kick none fd ht delay KKK 20 14 3 30(34)
Tornado Kick none fu ft KKK 20 34 6 17(34)
Tornado Kick side fu ft KKK 20 14 4 30(34)
Tornado Kick back fu ft KKK 20 14 4 30(34)
Tornado Kick forw fu ft KKK 20 14 4 30(34)
Tornado Kick none fu ft delay KKK 20 14 4 30(34)
Leaf Cutting Kick none fu ht KKK 20 34 4 21
Leaf Cutting Kick side fu ht KKK 20 14 2 35(37)
Leaf Cutting Kick forw fu ht KKK 20 14 2 35(37)
Ryuuzetsu Kick back fu ht KKK 20 19 2 35
Leaf Cutting Kick none fu ht delay KKK 20 14 2 35(37)
LOW RISING ATTACKS
fd = face down ft = foot towards
fu = face up ht = head towards
Name Movement Lie Command Damage Exe Hit Rec
---- -------- --- ------- ------ --- --- ---
Inside Tornado Grind K. none fd ft D,KKK 20 29 5 25(27)
Inside Tornado Grind K. side fd ft D,KKK 20 17 3 30(27)
Inside Tornado Grind K. back fd ft D,KKK 20 17 3 30(27)
Inside Tornado Grind K. forw fd ft D,KKK 20 17 3 30(27)
Inside Tornado Grind K. none fd ft delay D,KKK 20 17 3 30(27)
Tornado Grind Kick none fd ht D,KKK 20 30 3 31
Tornado Grind Kick side fd ht D,KKK 20 17 2 28(27)
Tornado Grind Kick back fd ht D,KKK 20 17 2 28(27)
Tornado Grind Kick forw fd ht D,KKK 20 17 2 28(27)
Tornado Grind Kick none fd ht delay D,KKK 20 17 2 28(27)
Tornado Grind Kick none fu ft D,KKK 20 32 5 22(27)
Tornado Grind Kick side fu ft D,KKK 20 16 5 26(35)
Tornado Grind Kick back fu ft D,KKK 20 16 5 26(35)
Tornado Grind Kick forw fu ft D,KKK 20 16 5 26(35)
Tornado Grind Kick none fu ft delay D,KKK 20 16 5 26(35)
Earth Grind Sweep back fu ht D,KKK 20 20 3 33
Inside Tornado Grind K. none fu ht D,KKK 20 17 7 17
Inside Tornado Grind K. side fu ht D,KKK 20 17 7 17
Inside Tornado Grind K. forw fu ht D,KKK 20 17 7 17
Inside Tornado Grind K. none fu ht delay D,KKK 20 17 3 30(37)
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