VF3 / Lion [ print friendly ] [ command view ] don't laugh, but I thought I finally put down in writing some of the things I
know about playing this guy. I'll start with movement:
MOVEMENT
uf+E, ub+E (special sidesteps): The direction of each sidestep is stance
dependent.
* uf+E (forward sidestep): Lion dodges toward the far side of his opponent's
front facing leg [note: I don't know what determines which direction he will
dodge when the opponent is on the ground]. This is good for dodging certain mid
and high linear attacks such as Akira's DE and SDE. After dodging some attacks
you are perfectly positioned for a throw (eg. vs. Akira's DE), while others
leave you a bit further away (eg vs. Pai's sidekick).
* vs. Akira's DE: uf+E > HCF+P+G
* vs. sidekick: uf+E > bb+K,P+K > bb+K > G > u+P
* ub+E: (backward sidestep): Lion dodges towards his own back side. Longer
recovery time than uf+E. [Question: does uf+E actually recover sooner or is the
recovery time simply cancellable?] Good for dodging circular high risers (dodge
against the direction of the riser).
* uf+E > ub+E: Since these two sidesteps are stance dependent, both on Lion's
stance and the stance of his opponent, in open stance uf+E > ub+E will combine
as a circular dodge, while in closed stance they will combine as a zig-zag.
cool but dangerous.
* uf+E, [d+]E: note the stance of your opponent, and make sure to evade in
the proper direction after uf+E.
d,ub (cartwheel): Lion's cartwheel is a little slow to come out compared to
Kage's b+E. While in the cartwheel you are completely vulnerable to attacks
(duh), and since it doesn't have an instantaneous recovery, you can't fluidly
sting several cartwheels together. One cartwheel should be enough to get you
out of standard attack range (if need be). I have used this move before to to
sucker high risers for style points. [Note: anybody have any other gameplay
uses? I generally think it recovers too slowly.]
That's enough for now. any comments?
|