VF3 / Pai [ print friendly ] [ command view ] Famitsu Translations : PAI
All information copyrighted by SEGA AM2 and
Weekly Famitsu Special Edit (Jan 97)
Translation by Sitson Lee (eflower@engsoc.carleton.ca)
Shuntaro Eguchi
Pai concepts
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Low Blue Fist followups
======================
LBF, P, f+P (float) -> float combo PPPd+K
LBF, P, P, d+K
LBF, P, P, u/b+K
LBF, P,G, d/f+K
LBF, P, throw (high or low)
f+P
===
f+P -> reversal
f+P -> inashi
f+P -> E
sidekick
========
d/f+K (stagger) -> d/f+K
" " -> PPPd+K
" " -> PPPu/b+K
" " -> LBF -> LBF followups
" " -> throw
" " -> crouchdash in for miss throw animation (if opponent is
conditioned to throws)
Okizeme
=======
Swallow kick (u/f+K,(K) is still works to hope over, but followup TT
attacks on rising opponent are not fully documented. As well, the
swallowkick works as Oki against low rising kicks as in VF2.
Inashi
======
Inashi -> K
Inashi -> throw (guaranteed)
Reverals
========
(eg) Pai blockes Sarah's elbow, she can still reverse a delayed(?)
knee of the EK combo The quesiton mark next to delay is I'm uncertain
if you can reversal even if there is no delay between the moves of
the combo.
lowthrow followups (f+PKG)
==========================
LBF -> LBF followups
lowkick, heelkick [d+K,(n)K]
lowkick, sweep if opponent E's [d+K(hold d),K]
d/b+K fast sweep
Hopover throw followup (d/f+PG)
===============================
K (float) -> float combo
LBF -> LBF followups
SSK
ST throw
========
ST -> dashing -> ST
ST -> interrupt with K (float) after conditioning to throws.
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