VF4 / Shun [ print friendly ] [ command view ] Arcadia Issue 58 - Shun Di
Writer - Yanaga
Source - Arcadia 58
Translation - Noodalls
Using a hidden change from version A
Even though version B is now released, this month we introduce a
hidden change from version A. Using it well will being very
powerful.
Revising the options from 
After a  the normal mix up is  or throw. However,
against opponent's who have a low throw or who abare  the
odds aren't so good. So, from a normal hit, try integrating
 (A2) or + . Both were secretly improved in Version A and
made easier to use.
 (A2) has no guaranteed retaliation on block, and will cause
stagger on crouching opponents, so you can think of and use it like
another character's elbow. From version A it was +4 on counter hit,
so    or throw nitaku was very strong. The recovery
after the move is good too, so you can keep attacking with a good
tempo.
+ gives +2 on counter hit from version A. They can't avoid
the throw by ducking, so it's quite effective against opponents who
are expecting the string. It gives the same frames as  on
counter hit, but it's good for when you're in close and have just
crushed with  .
Be careful though, because if either moves is evaded the recovery
is long.
Photo captions
- With just one frame different, it's a lot easier to attack with.
It's difficult to split it between A1 and A2.
- Compared with  , you opponent is standing after hitting
them with  so it's easy to attack.
- Also, compared with  , you'll be able to crush most elbow
class attacks with    .
Tidbit
- The stagger from  (A2) can be struggled, and the followup
throw ducked. The follow up + from + on normal or
counter hit can be avoided with  .
Posted by
noodalls
on 06/03/2005
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Edited by
Myke
on 03/04/2005
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