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Xref: world rec.games.video.arcade:147043
From: eflower@engsoc.carleton.ca (Sitson Lee)
Newsgroups: rec.games.video.arcade
Subject: [VF3] Weekly Famitsu trans. Wolf
Date: 18 Feb 1997 07:11:51 GMT
Organization: Carleton Engineering
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Moby you worship TS, Yupa worships Kashiwa.. Hmm... Maybe I should worship
BunBun and be a member of his BunBun Clan.   8)

Wolfie Boy
==========

P(G) / PKG / d/b+P
==================

P -> throw
P -> b,f+PK (MC)-> float combo
P -> lowkick(MC) -> throw


ground throw followups
======================
-throw
-b,f+PK (MC) -> float combo
-lowkick (MC) -> throw
-catch throw

Ground throw setups
===================

-GiantSwing (HurlTwirl)
-d/f,d/f+PG
-f+PG,b+PG (?)
-d/b+PKG (lowthrow)
-PKG (lowback throw)
-b,f+PK(MC) no float followups allowed.

lowkick options
===============

d+K(MC) -> throw
d+K(MC) -> b,f+PK  (best on unstable opponents)
d+K(MC) -> K,G for opponent's miss throw animation -> humilation time!
(for vs. experts) 

Catchthrow
==========
Catch throw is best vs. E-ing opponents for Wolf

Counter-Counter throw!!
=======================

After f+PG multithrow, if the opponent breaks your next part of the
multithrow of f+PG or d+PG during the break animation Wolf can throw the
opponent back!  The break animation of the multithrow would result in a
small damage to Wolf but if you can execute a big throw, it's worth taking
the hit. 

The sequence is like this for Wolf:

f+PG, f+PG (break animation), immediately input another throw like Giant
Swing! 

A highlevel gameplay
====================

This is old school for those who's grasp the concept of miss throw
animation and effective use of dodges.. neverless, for those who have not
reached that level of game play here's what I have to say and what the
magazine details.

Usually when you play an expert player, you would get throw escapes more
often, thus you should trick your opponent to make the opponent to whiff
their throw for a miss throw animation and nail them then!  This concept
is just the same for low throw techniques especially for the 3 characters
that have only 1 low throw which the opponent can do a no brainer escape
to it.

Thus if a low throw opportunity arises for Wolf, don't just blindly
lowthrow an expert player (stable player to be precise).  Do the following
to out trick them:

blocked low attack -> E -> sidethrow 
 (Why E to side throw?  Well I've explained that in the Jeff
        translations)
blocked low attack -> interrupt move like b,f+PK

A nasty trick
=============

After a MC b,f+PK if Wolf connects a f,SCR,b+P float and then proceeds to
a b,f+P shoulder ram to the already fallen opponent.  The opponent is
FORCED to get up facing the OPPOSITE direction.  Choose between a lowback
throw (PKG) or a high backthrow or toy your opponent further with another
b,f+PK float!  I've experimented this on the Montreal players excluding
BigCat as he left.  It was a lot of fun watching the people pull their
hair not knowning what I did to them.  They just assumed somehow I dodge
their rising attacks. 8) 

float combos
============

b,f+PK (MC) -> PKG -> b,f+PK -> b,f+KG
b,f+PK(MC) -> b,f+PK -> b,f+P on Pai downhill 
b,f+PK(MC) -> PKG -> u/f+K  (Ouch!)
b,f+PK(MC) -> PPb+P,f+P     (on Pai downhill)


--------------------------------------------
Sitson Lee
eflower@engsoc.carleton.ca
Faculty of Engineering, Carleton University

              
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