VF4 / Wolf [ print friendly ] [ command view ] WOLF COMBO FAQ
-ver.1.2 ( Final ) for VF4 ver.C-
- by Mr. White -
This is the final version of the Wolf Hawkfield combo FAQ for Virtua Fighter 4.
Bear in mind the SS should be the opening floater for combos involving [ ] because the knee is not necessarily reliable on that behalf. All weight requirements are in except for a generic outline concerning wall combos. Sequences are escapable/strugleable. All combos are non techrollable or escapable. Feel free to contribute.
- Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers.
- Revised June 16th 2002 : Added ~ 25 new combos and sequences, bringing the total to ~175 possibilities. Added weight requirements. Reviewed errors. "Final" version.
Legend
- Knee : 
- SS : Short shoulder (   + )
- SH : Reverse sledgehammer (  + )
- m-SH : Modified reverse sledgehammer (   + )
- SR : Shoulder ram (   )
- CSR : Charged shoulder ram (   [hold ] )
- GS : Giant Swing ( HCF+ + )
- HCB : Half circle back
- \/ : Open stance
- // : Closed stance
- [ ] : Press Punch then Guard immediately. *
- [#] : Contains damage points
- [SLW] : Super light weight ( Pai, Van, Aoi )
- [LW] : Light weight ( Lion, Shun, Lei, Kage, Sarah )
- [MW] : Middle weight ( Akira, Jacky, Lau )
- [HW] : Heavy weight ( Jeff, Wolf )
- [AW] : All weights **
*!!*In all combos involving [ ] : the actual command input is " [ ] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during [ ] some of the combos will become stance specific or simply cannot be executed. *!!*
** Weight specifications only occur when a combo is executable on a certain weight class and those below it, otherwise it applies to all weights.
Sections :
- Knee / Short Shoulder Combos [MC]
- Knee / Short Shoulder Combos [N]
- Knee / Short Shoulder Combos On Crouching Opponents [N]
- Charged Shoulder Ram Combos
- Elbow Butt Combos (  )
- Arrow Knuckle Real (   ) Combos
- Level Back Crush ( Hold + ) Combos
- Back Catch Push Combos
- Wall Combos
- Low Punch Cut
- Rising Attacks
- Sequences
* MC on standing and crouching opponents *
º Knee / Short Shoulder Combos :
- , [72]
- , , [79]
- , [85] [SLW]
- Knee/SS [69]
- HCB+ , [77]
-  + , [71]
-  , [86] ~ pickup (  + ) guaranteed after  |Best Damage|
[AW. HW needs SS starter and // ]
-   [60]
- m-SH [69]
-  , [75]
º Knee / Short Shoulder,  :
- Knee/SS [76] [AW. HW needs \/ ]
- SH [76]
-  + , [75] [AW. MW & HW need // if Knee is starter ]
-  , [93] ~ pickup (  + ) guaranteed after  |Best Damage|
[SLW]
- HCB+ , [80] [MW]
-  , [78] [AW. HW needs // ]
-  ,SH [78] [AW. MW needs // ]
-  , [69] [LW]
-   [69] [AW.MW needs \/ ]
-  [65]
º Knee / Short Shoulder, [ ] :
-  , , [84] [MW]
-  , [79] [LW]
-  + , [79] [AW. HW in // ]
-  , [82] [AW. Second whiffs for HW ]
- m-SH [80]
-   [72]
- knee/ss [80]
-  + [72] [MW. Needs // for MW ]
- HCB+ , [84] [AW. Second whiffs for HW, needs SS starter ]
-  + [72] [LW]
-  , [97] ~ pickup (  + ) guaranteed after  |Best Damage|
[MW]
-  [71] [MW]
º Knee / Short Shoulder, [ ] , [ ] :
*( Second [ ] doesnt hit MW unless //. HW cant get hit by second [ ] )
- [ ] [75] [SLW]
-  + , [85] - // [MW. Last kick doesnt hit for MW ]
- m-SH [86]
-  [78] [MW]
-  , [88] - // |Best Damage| [SLW]
- knee/ss [86]
-  [77] [MW]
-  [79] [LW]
-  [84] [SLW]
-   [79] [MW]
-  + [79] [SLW]
- HCB+ [79] [LW]
* Normal hit *
º Knee / Short Shoulder Combos :
-  , [57]
-  , , [64]
- knee/ss [54]
-  + [46] [SLW]
- HCB+ , [62]
-   [46]
- m-SH [54]
-  + , [56]
-  [52] [AW. MW & HW in \/ ]
-  + [46]
-  , [71] ~ pickup (  + ) guaranteed after  |Best Damage|
[MW]
º Knee / Short Shoulder,  :
-  , [54] [SLW]
-  + , [60] - //
- HCB+ , [65] |Best Damage| [SLW]
- knee/ss [61] [MW. MW in \/ ]
- SH [61]
-  [50] [MW]
-  [54] [AW. MW & HW in \/ ]
º Knee / Short Shoulder, [ ] :
* ( [ ] hits HW in // only )
-  ,  [61] [LW]
-  ,SH [67] - // [MW]
-  , + [58] - // [MW]
-   [58] [MW]
-  + , [64] [AW. MW in // ]
- HCB+ , [69] [MW. MW in \/, second whiffs ]
-  , [82] ~ pickup (  + ) guaranteed after  |Best Damage| [SLW]
- knee/ss [65] [MW]
-  , , [69] [MW. MW in // ]
-  , [64] [SLW]
-  , [67] [AW. Second whiffs for HW ]
-  + [57] [SLW]
-  + [57] [SLW]
-  [63] [SLW]
º Knee / Short Shoulder, [ ] , [ ] :
- m-SH [71] |Best Damage| [LW]
-  [62] [LW]
-   [65] [LW]
- knee/ss [71] |Best Damage| [LW]
º Knee / Short Shoulder combos on crouching opponents :
*Normal*
-  , SH [61] - ( // if knee starter ) |Best Damage| [SLW]
-   [46]
-  , [55] [SLW]
-  , [50] [SLW]
- m-SH [54] [MW]
-  [44] [MW. MW in // ]
-  + , [60] [LW]
-  [47] [MW]
º Charged Shoulder Ram Combos :
*MC*
-  , , [113] |Best Damage| [MW. MW in \/ ]
-  , SH [110]
- HCB+ , [111] [AW. Second whiffs for HW [95] ]
- m-SH [103]
-  , [106] [LW]
- SS/knee [103]
-  + , [105] [AW. HW in // ]
-  [92]
-   [95]
-  , [109]
-  , [111] ~ pickup (  + ) guaranteed after  [ combo requires super strict timing - Pai/Van only ]
º Charged Shoulder Ram Combos :
*Normal*
- m-SH [77~83] *Depends on when you hit
º Elbow Butt Combos (  ) :
-  , [N:43] [MC:53] [MW. MW in \/]
-  , , [N:46] [MC:56] *Second whiffs |Best Damage| [SLW]
-  + , [N:41] [MC:56] [MW. MW & LW in \/ ]
- m-SH [N:35] [MC:45]
- HCB+ , [N:46] [MC:56] |Best Damage|
- SS/Knee [N:35] [MC:45]
-  [N:29] [MC:39]
-  [N:28] [MC:38]
-   [N:30] [MC:40]
º Arrow Knuckle Real (   ) :
-  ,  [N:70] [MC:87]
-  , , [N:72] [MC:89] |Best Damage|
- knee/ss [N:65] [MC:82]
- , [N:65] [MC:82]
-  , [N:69] [MC:86]
-   [N:57] [MC:74]
- HCB+ , [N:71] [MC:88]
-  + , [N:65] [MC:82]
-   [N:55] [MC:72]
-  + , [N:70] [MC:87]
- m-SH [N:65] [MC:82]
- + [N:65] [82] - \/
-  , [N:57] [MC:78]
º Level Back Crush ( Hold + ) :
-  , , [N:82] [MC:97] |Best Damage|
-  , + , [N:78] [MC:93]
-  , , SH [N:81] [MC:96]
-  ,  [N:68] [MC:83]
-  , knee/ss [N:78] [MC:93]
º Back catch push (  + , + , + |   + ,  + ) combos :
- knee,  , SH [61] [MW]
- knee,  + , [56]
- knee, HCB+ , [62] |Best Damage| [SLW]
- knee, knee/ss [54]
- knee,  , [50]
- knee, , [57]
- knee,  ,   [54]
* Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations )
º Wall Combos :
*( All these combos work on SLW, to make them work you need to reduce the [ ]'s by 1 per weight class or edit out an excessive maneuver )*
Knee/SS,  , , combos ( wall hit after 3rd ) :
*MC*
-  ,  [114] |Best Damage|
- [ ],  , , [97]
- [ ], SR [93]
- [ ], m-SH [98]
- [ ],  + , [98]
- [ ], knee/SS [98]
*Normal*
-  + , [76]
- m-SH [79]
- Knee/SS [79]
Gen. Wall Combos :
*Normal*
- ,  + , [56]
- , [ ], m-SH [65]
- Knee/SS, [ ],  + , , m-SH [75]
- Knee/ss, 3x [ ], m-SH [75]
- Knee/ss, 3x [ ],  , , [78] |Best Damage|
- Knee/ss, 2x [ ],  , [73]
- Knee/ss, [ ], SR [64]
- Knee/ss, 2x [ ],  + , [70]
- CSR, knee/ss [72]
- CSR, + [77]
*MC*
- Knee/SS, [ ],  + , , m-SH [94]
- Knee/ss, 4x [ ],  , [87]
- Knee/ss, 3x [ ], + , [89]
- Knee/ss, 4x [ ], m-SH [94]
- CSR,  + , , m-SH [120]
- CSR,  ,  , SH [112]
- CSR, [ ],  + , [113]
- CSR, [ ], SR [113] *Strict timing. Almost looks like a "bug".
- CSR, [ ], + [114] *Very cool looking combo
- CSR, 4x [ ] [116]
- CSR, 3x [ ], m-SH [124]
- CSR, , ,  [139] |Most Damaging|
- CSR, 2x [ ], , ,   + [139] |Most Damaging|
º Low Punch Cut Switch :
- Knee,  , SH [61] |Best Damage| [MW]
- Knee,  ,  + , [60]
- Knee,  , knee [61] |Best Damage| [MW]
º Low Punch Cut :
-  , , [76]
-  , HCB+ , [80] |Best Damage|
-  ,  [70]
-  , knee/ss [69]
-  , m-SH [69]
-  ,  + , [79]
º Rising attack :
- Face down/Head away ( single leg slider ) :    , SH [35]
- Face down/Head towards ( double leg sweep ) :    , SH [35]
º Sequences ( Escapable ) :
- Charged + / Arrow Real (blocked),  [20] :
-> GS ( or any normal throw )
-> + (wall stagger),  + , + [102]
-> HCB+ + , + , / ,  + sling into wall stagger,  + , + [112]
- Charged + (wall stagger),  + , + [N:92] [MC:107]
-  + (wall stagger),  (flop),  :
->  , [50]
-> SH [48]
->  + , [47]
-  ,  + ,  + ( side warp )
- Charged + (blocked or not ),  , low throw [ Unblocked:133. Blocked:88 for  + + ]
-  + ,  + / , low throw [ struggleable | 120 on  + + ]
- After fully charged blocked + -> do a knee, if it connects refer to the knee/ss MC section for follow-up.
- Regular + throw into wall will allow for follow ups ( I recommend  , , and  , type combos.. )
- Hope this helped. ~175 combos and counting.
- Thanks to Sam + Myke + VFDC peeps for the ressources !
- WhiteWolf - Montreal
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