VF3 [ print friendly ] [ command view ] ===========================================
SEGA VIRTUA FIGHTER 3tb
GUIDE TO KNOWN VF3ob - VF3tb CHANGES
by Rich Williams <scumchop@hotmail.com>
version 1.0 [last updated 7/11/01]
===========================================
DISCLAIMER
==========
This guide is for private and personal use only. It can only be reproduced
electronically / placed on a web page or site as long as it is unaltered, with
this disclaimer and the copyright notice appearing in full. Any information
used from this document, quoted or no, should have this author's name somewhere
clearly as acknowledgement. Feel free to distribute between others, but this
FAQ is not to be used for profitable/promotional purposes; this includes being
used by publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in ANY way.
FOREWORD
========
This is an attempt to list as many of the known changes from VF3ob
(Rev C) to VF3tb. Most of the changes noted are purely factual and
will not list what can now, or can no longer be done by specific
characters (ie "recovery extended" - I do not list who can now mC
who with what, and so on).
I am also not certain if some of the general changes affect certain
character specific situations or if they were specifically altered;
ie were Kage's P+G and b,d+P+G throws extended in recovery or can
opponents now avoid his df+K because they rise faster in general?
And so on.
GENERAL
=======
Rising system altered:
-characters rise faster
-more uramawari setups possible
-recovery extended for all low rising attacks, are now 11 frame
elbow and low throw counterable if blocked
-forward and backward rolls far less vulnerable to certain mid
level attacks (elbows and sidekicks)
Float mechanics altered:
-characters float higher and farther away
-many more OTB combos possible and/or more reliable (ex Taka and
Lion's low kicks)
Stages altered:
-Jacky and Sarah's stages expanded in size.
-Background sprite backdrops, color tables, and lighting and fog
effects altered and switched around for stages. Pai's Dural and
Lau's Dural stage are completely different
Move/throw mechanics altered:
-Taka now follows the same hitstun and knockdown formula as all
the other characters
-"ticking" formula altered
-all wall throws except Aoi's db+P+G made escapeable
-high attacks have less likelyhood of interrupting certain low sweeping attacks
Other:
-new attract mode
-versus records diagram altered; "Debu" changed to Taka
-sound priority option included. BGM set as default
-"tournament mode" options increased
AKIRA
=====
New throw:
-f,b+P+G
d+P+G altered:
-reduced from 20 points in damage to 5 points
-"stagger" situations changed
f+P+G altered:
-reduced from 20 points to 5 points
-"stagger" situations changed
f,f+P altered:
-recovery time extended
-different sound effects
f,f,f+P altered:
-different sound effects
b,f,f+P+K bodycheck altered:
-it will no longer stagger crouching defenders
-will always knock down
-he can no longer be thrown out of it during execution time (he
can still be thrown out of the bodcheck in his DLC combo)
-different sound effects
FC,f+P altered:
-recovery time extended
-will no longer stagger crouching defenders
-will knock down at close range
-will not knock down at further distance
-different sound effects
FC,f+P+K altered:
-several frames of recovery time added
-different sound effects
DLC bodycheck altered:
-damage changed from 20-70 range variable damage to 30 points set
-different sound effects
PP altered:
-recovery time extended
df+P+G throw escape situation changed:
-Akira can be attacked out of guaranteed throw
db,f+P+G throw escape situation changed:
-Akira can be attacked out of guaranteed throw
db+P+G altered:
-opponent rigour time reduced
b,df+P+G altered:
-opponent rigour time reduced
b,f+P+K+E altered:
-is now classified as HP reversable
-SPoD altered:
-opponent can escape RBC segment with df+P+G
Low rising attacks altered:
-all now track opponent
db,f+P+G throw on Taka altered:
-reduced from 65 points to 55 points in damage
b,f+P+G throw on Taka altered:
-reduced from 60 points to 55 points
AOI
===
f+P+KP altered:
-recovery time extended
f+PP altered:
-recovery time extended
PPPK altered:
-recovery time extended
b+P inashi altered:
-opponent rigour time extended
Ground throws altered:
-incorrect ground throw situations (ex after FC,f+P+G and 3 dan
throw) corrected
JACKY
=====
f+P elbow altered:
-recovery time extended
PPf+P elbow altered:
-execution time extended
-recovery time extended
db+K low kick altered:
-recovery time extended
-damage reduced from 15 to 12
db+KK double low kicks altered:
-recovery time extended
-damage reduced from 19 to 15
b+P backfist altered:
-recovery time extended
u+P and d,U+P pounces altered:
-slightly shorter range
ub+K kickflip altered:
-damage increased from 50 to 60 points
db+P+K altered:
-recovery time extended
df+PPP(P) altered:
-fourth P continuation removed
-third and final P will knock down if it connects
df+K soccer ball kick altered:
-damage reduced from 15 to 13
P+G back throw altered:
-damage reduced from 60 to 50
JEFFRY
======
New moves/move animations altered:
-b,f,f+P+K
-b,df+P+K,b+P+G hit throw
-b,df+P+K,d+P+G animation changed, made escapeable
P+G back throw altered:
-reduced from 80 points to 75 points in damage
f+P+K altered:
-several frames of recovery time added
b,df+PP altered:
-several frames of recovery time added
df+PPP triple upper altered:
-different sound effects
df,df+P altered:
-damage reduced from 32 to 30 points
-recovery time reduced
-different sound effects
f+K knee altered:
-several frames of recovery time added
-reduced from 32 points to 28 points
-different sound effects
db+P+G throw altered:
-opponent now has less rigour time
df,df+P+G, d+P+G sequence altered:
-made more reliable
b+P+G, d+P+G sequence altered:
-made far more reliable
Side throw b,f|f,b+P+G,d+P+G sequence altered:
-made much less reliable
Side throw P+G,d+P+G sequence altered:
-made much less reliable
b,f,f+P+G throw escape situation altered:
-Jeff can stop opponent from throwing by strike attacking
P+G back throw altered:
-reduced from 80 points to 75 points
-on Taka, reduced from 100 points to 80 points
P+K+G low back throw on Taka altered:
-reduced from 100 points to 80 points
P+G throw on Taka altered:
-reduced from 70 points to 60 points
df,df+P+G throw on Taka altered:
-reduced from 90 points to 85 points
b+P+G throw on Taka altered:
-reduced from 75 points to 65 points
b,f,f+P+G throw on Taka altered:
-reduced from 80 points to 75 points
Missed pounce recovery altered:
-The computer will now only accept input to reduce rigour time
after a missed u+P pounce much farther into the animation
KAGE
====
New throw/throw animation altered:
-b+P+G,u+P+G; OB b+P+G,u+P+G Taka izuna drop animation changed to b+P+G,d+P+G
d+K+G altered:
-added two frames of recovery time
Running slide altered:
-you now have to run for a slightly longer time for the run+K
running slide to execute
b+P+G throw escape situation altered:
-Taka can now side throw Kage
P+K+G low back throw altered:
-damage increased from 50 points to 60 points
P+G throw on Taka altered:
-reduced from 60 points to 45 points
P+G back throw on Taka altered:
-reduced from 60 points to 45 points
df+P+G throw on Taka altered:
-reduced from 45 points to 40 points
-Taka can now throw Kage after escaping df+P+G
LAU
===
P+G throw escape situation changed:
-Lau can be thrown by Taka
df,df+P+G throw escape situation changed:
-Lau can be thrown by everyone
f,d+K altered:
-given stop animation and extended recovery time
PPP (and all variants thereof) altered:
-recovery time extended
DF+PPPP altered:
-will now connect in full if DF+P connects
df+P,df+P+K altered:
-df+P+K will only connect along with df+P if df+P MC's
P+G throw on Taka altered:
-reduced from 50 points to 45 points
b,f+P+G throw on Taka altered:
-reduced from 70 points to 50 points
df,df+P+G throw on Taka altered:
-reduced from 75 points to the standard 65 points
b+P+G throw on Taka altered:
-reduced from 50 points to 45 points
f+P+G throw on Taka altered
-increased from 50 points to 60 points
LION
====
New canned move:
-P,P,f+P+E
FC,f+P altered:
-recovery time extended
f+P altered:
-recovery time extended
d+P+E altered:
-collision detection greatly expanded
f,f+KK altered:
-second K can now be delayed
P+G throw altered:
-increased from 40 points to 50 points
P+G side throw altered:
-reduced from 50 points to 40 points
b,f+P+G wall throw altered:
-increased from 50 points to 70 points
uf+P+G wall throw altered:
-increased from 50 points to 60 points
PAI
===
f+P+K inashi altered:
-recovery can no longer be cancelled with another inashi
-Pai can be thrown out of inashi
b,f+P+G throw escape situation altered:
-Pai can be attacked out of guaranteed throw
f,f+P+G throw escape situation altered:
-opponent can no longer side throw Pai
f+P+G throw on Taka altered:
-reduced from 50 points to 45 points
SARAH
=====
f+PK elbow knee altered:
-recovery time extended
d+K punt kick altered:
-recovery time extended
u|uf+K altered:
-recovery time extended
K+G crescent altered:
-recovery time extended
db+K low kick altered:
-recovery time extended
db+KK double low kicks altered:
-recovery time extended
df+KKK illusion kicks altered:
-recovery time extended; pushes opponent farther back, less likely
to connect in full
u+P and d,U+P pounces altered:
-much shorter range
b+P+G throw altered:
-opponents rise faster, u+P pounce much less reliable
TT d+K altered:
-stop animation will _always_ occur if blocked
P+G throw altered:
-escape situation altered, opponent can no longer side throw Sarah
-on Taka, reduced from 60 points to 45 points
P+G back throw altered:
-reduced from 70 points to 50 points
-on Taka, reduced from 70 points to 45
uf+P+G catch throw altered:
-reduced from 70 points to 60 points
SHUN
====
DP system altered:
-sober points taken off now go by scale system; the more he has,
the more get taken off
-how many DP's Shun starts with in TB mode now depends on how many
match points there are
db+KG and other sacrifice (falldown) moves altered:
-now much easier for opponent to throw or strike Shun out of falldown
animations
b+P+G throw on Taka altered:
-reduced from 60 points to 55 points
TAKA
====
New moves:
-d,U+P horrific sumo ass bomb pounce
-can now hop
-ub|u|uf+P hopping smash
-(d)ub|u|uf,P hopping punch
-ub|u|uf+K hopping kick
FC|d+P altered:
-low punch reduced from 14 points in damage to 10 points
df,df+P slap altered:
-reduced from 32 points to 30 points
-recovery time reduced
-different sound effects
FC,df+P+K altered:
-recovery time extended
b,f+P altered:
-reduced from 20~80 points to 20~70 points
FC b,f+P altered:
-reduced from 20~80 points to 20~70 points
FC,f+P altered:
-recovery time extended
-will always knock down
-different sound effects
PPf+P altered:
-will always knock down
-different sound effects
f+P+KPP altered:
-recovery time extended
run+P+K altered:
-recovery time extended
b+K ground hit altered:
-ground damage reduced from 32 points to 18 points
df+K ground kick altered:
-reduced from 20 points to 15 points
f+P,f,b+P+G hit throw altered:
-increased from 60 points in damage to 80 points in damage for all
characters except Taka
-damage on Taka increased from 60 points in damage to 70 points in damage
b,f+P+G catch throw altered:
-no longer has any priority over strike attacks
df+P+G throw altered:
-df+P+G throw increased from 45 points to 60 points
-df+P+G throw on Taka increased from 45 points to 55 points
db+P+G throw altered:
-reduced from 65 points to 60 points
-on Taka, reduced from 65 points to 55 points
df+P+G throw altered:
-increased from 45 points to 60 points
-on Taka, increased from 45 points to 55 points
HCF+P+G throw altered:
-on Taka, reduced from 90 points to 80 points
-recovery time extended
FC,b+P+G altered:
-on Jeff, Wolf, and Dural, damage increased from 50 points to 70 points
-on Taka, damage reduced from 70 points to 65 points
P+G side throw altered:
-reduced from 60 points to 50 points
P+G back throw altered
-increased from 65 points to 70 points
-on Taka, reduced from 90 points to 70 points
f+P+G,P+G throw on Taka altered:
-reduced from 65 points to 60 points
b,f+P+G,P+G throw altered:
-reduced from 65 points to 60 points
b,f+P+G,d+P+G throw altered:
-reduced from 75 points to 70 points
b,f+P+G,db+P+G throw altered:
-reduced from 75 points to 60 points
WOLF
====
d+K low kick altered:
-different animation (longer recovery)
d+K+G low kick animation altered:
-d+K+G now gives OB d+K in appearance and range; frame stats
identical to TB d+K
f+K knee altered:
-recovery time extended
b,f+P+K altered:
-recovery time extended
b+P and PPf+Pb+P elbow drops altered:
-now results in "butt flop" animation if it hits standing defender
HCF+PP altered:
-can be delayed
db+P+K+G,d+P+G sequence altered:
-made far more reliable
d+P+K+G,d+P+G sequence altered:
-made more reliable
f,f+P+G catch throw altered:
-reduced to 60 points to 50 points in damage
f+P+G,f+P+G,P+G multithrow altered:
-reduced from 70 points to 60 points
f+P+G,f+P+G escape situation altered:
-Wolf can be attacked out of his still guaranteed throw
P+G throw escape situation altered:
-opponent no longer can buffer in a back throw automatically. The
back throw can still be gotten, opponent must now buffer in a
forward dash
HCF+P+G giant swing altered:
-recovery time extended; all pounces now avoidable
-d+P+G pickup now easily avoidable, except on Shun's stage
uf+P+G catch throw altered:
-Wolf can now be thrown during its execution time
f+P+G, f+P+G followups altered:
-throws can now be escaped
P+G throw on Taka altered:
-reduced from 70 points to 65 points
df+P+G throw on Taka altered:
-reduced from 65 points to 55 points
df,df+P+G throw on Taka reduced altered:
-from 95 points to 90 points
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