VF3 [ print friendly ] [ normal view ] ===========================================
SEGA VIRTUA FIGHTER 3ob
CODES, TRICKS, BUGS and EASTER EGGS
by Rich Williams <scumchop@hotmail.com>
version 1.0 [last updated 7/11/01]
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DISCLAIMER
===========
This guide is for private and personal use only. It can only be reproduced
electronically / placed on a web page or site as long as it is unaltered, with
this disclaimer and the copyright notice appearing in full. Any information
used from this document, quoted or not, should have this author's
name somewhere clearly as acknowledgement. Feel free to distribute
between others, but this guide is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines,
guides, books, etc. or being incorporated into magazines, etc. in
ANY way.
CODES, TRICKS, BUGS and EASTER EGGS
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Choose your outfit:
Press start when you select your character to change their outfit.
Seven Victory Stances:
Each character has seven victory stances and/or taunts. With the
exception of the "EXCELLENT!!" victory taunt, you can select any
of the other six you prefer by pressing and holding either G, P,
K, E, G+P, or G+K. [G+P+K+E and G+P+K are the same as G+P. G+K+E
is the same as G+K. G+E is the same as G]
View The Credits:
To view the credits during attract mode hold any start button down.
Not possible if machine is set to free play.
Alternative Music:
To hear the alternative attract mode music hold both start buttons
down before the scene starts. Not possible if machine is set to
free play.
Debug mode:
To access debug mode, hold P+K+G+E before pressing start to enter
the game. Works only in 1P (vs CPU) mode.
Replay Cancel:
Press the start button to cancel the end of match replays.
Replay Cancel Cancel:
Hold any button during the replay to prevent the other player from
canceling the replay.
Dural's Stages:
Possible only if stage select is on. Hold start when choosing a
stage. With a 1/16 (?) chance, the Dural stage will appear.
Flying Trains:
When using Jeffry in Dural's desert stage (either against Dural or
if you managed to get it at the stage select), try a toe kick of
doom. If you land it a flying train will appear from the background
and will fly across the horizon until the end of the match. A homage
to "Galaxy Express 999", an older, popular series in Japan.
Kiss - for Pai only:
After defeating Akira with an "EXCELLENT!!" victory, hold D+P+G+E
and she'll blow a kiss and mock one of Akira's normal taunts.
Little Snowman:
At Wolf's desert stage, with Shun only. If Shun wins, a snowman
may or may not appear; dependant on location of Shun and angle of
camera.
Peace signs:
After winning, hold D+P+G+E at the end of the round with either
Jacky or Kage to see them give a V-sign.
Falling basins:
Win an "EXCELLENT" victory in Akira's stage with 2P (shiny) Kage
and hold DB+P+G+E to see Kage give his V-sign taunt while a metal
basin falls on his head.
Subway Suicide:
Every character who has a Turn Away attack can use their quickest
TA attack and run straight into the train at the beginning of the
round. No matter what the lifebar setting it will always leave just
_one_ hit point left.
One Person Throw:
If your opponent is standing at the edge of the ring and you throw
him, sometimes he will fall out of the ring before the throw
completes. If this happens you will finish the throw motion alone.
Signage:
The sign immediately behind the metal bars on the eastern side of
Pai's stage has a Sonic The Hedgehog logo and reads "Hedgehog
Importing Co." The Japanese writing on the sign is the joystick/button
instructions for how to do the shinsodan.
The adverts in Sarah's stage: the one with the towel on the chair
reads, "Your towel awaits you." The one with the car reads, "When
was the last time you were happy?" Both of the images in these ads
are from the VF Portrait series for the Sega Saturn. The subway
map reads "New York City Subway".
The sign in Akira's stage essentially reads "Yuki Dojo".
Colored Earrings:
Sarah's earrings will change color depending on who is in the ring and what
outfit he/she is in; ex: blue for 1P outfit Akira, and so on. Here
are a few examples -
wrestler Wolf == bright red earings (Wolf's tights)
workout Jeff == chocolate earings (Jeff's skin tone)
barefoot Akira == black earings (Akira's gi)
slippered Akira == light blue earings (Akira's gi)
eagle Jacky == blue earings with a gold accent (Jacky's jacket)
blue Kage == dark blue earings (Kage's pajamas)
tin man Kage == silver and black two tone earings
hiker Lion == brown and black two tone earings (Lion's vest)
Tour de France Lion == white earings (Lion's pants)
naked Taka == peach earings (Taka's skin tone)
Death Floats:
Immediately after the round is called, and for the short while
afterwards before the replay/taunt begins, the opponent will become
lighter and all of your moves will count as MC interrupts. You can
land crazy floats this way, such as f+P+G,DP,DP on Taka with Kage,
and stuff like low punch x 4, PPPK with Lau. Lots of room for
experimentation, come up with the best you can.
"I Wiiiinnaaarrrrrghh!!!":
Most of the time when you win a match you'll be transported to the
middle of the ring for your character's winning taunt. However,
occasionally you'll stay at the exact place in the ring where you
defeated your opponent. If this happens when and if you're close
enough to the ring edge, sometimes you'll see your character begin
his/her taunt, only to fall out of the ring mid-way. Usually the
action will also freeze if this happens.
Screw You, Akira:
You can throw Akira out of his bodycheck (normal bodycheck or DLC
bodycheck) during the execution phase of the animation (not during
the collision or recovery phase, however), from anywhere in the
ring.
Blast From the Past (albiet a very small blast):
In Jeffry's stage, looking in the far off distance, slightly to
the right of the direction of where the camera is at the beginning
of a round. Beyond the island with the palm trees, catwalk and
gazebo, there is another island. On the beach of this island there
is a large square ring and a boat, much like as seen in Jeffry's
VF2 stage.
"The Akira Dance":
The Akira dance is a series of moves executed by two Akira's in
the ring. The moves will not connect, resulting in them just
"dancing" around eachother in the ring.
1) P1 Akira starts with an RBC (b,df+P+G) which is escaped by P2
Akira (with df+P+G). From there both Akira's execute the following
moves, one immediately after the other, in sync:
2) b,f+P+K+E
3) df+K+E
4) b,f+P+K
5) E
6) b,f+P+K
7) df+K+E
8) d,UB+K
9) After step 8, both Akira's will face eachother. At this point
you can begin again from step 1, or continue the dance with P1
Akira doing a full DLC, with P2 Akira blocking the 2/3 DLC and
throwing P1 Akira out of the bodycheck of the DLC with an b,df+P+G
RBC - which P1 Akira escapes. From here both Akira's execute the
following moves, one immediately after the other, in sync:
8) b,f+P+K+E
9) K+G!G (knee)
10) E
11) b,f+P+K
12) df+K+E
13) TT d+P
At this point both Akira's will face eachother. You can begin again
from either step 1 or step 9.
Either Akira/player can initiate the dance regardless of which side
they are on; P1 and P2 Akira are referred to as such to prevent
confusion in this description.
"The Shun Dance":
As with the Akira dance, the Shun is a series of moves executed by
two Shun players in the ring. Again, the moves will not connect.
1) P1 Shun df+P+G throws P2 Shun. From there both Shun's execute
the following moves, one immediately after the other, in sync:
2) b+E,P
3) ub+E,P+K
4) uf+P
5) uf+E
6) df+K+E
7) HCB,P+K
8) b,b
9) P,K
10) d,d
11) P+K+G (drink)
Either Shun/player can initiate the dance regardless of which side
they are on; P1 and P2 Akira are referred to as such to prevent
confusion in this description.
VF3 Revision A through Revision C only:
---------------------------------------
Freeze The CPU:
Due to a bug in the CPU AI programming certain canned combos, if
blocked/whiffed in a certain way, will cause the CPU character to
freeze up completely. You can do to the CPU character as you wish.
Here are the moves:
Jacky: PPf+PK or f+PK; CPU must block first move and crouch under
second move.
Lau: df+Kf+P; CPU must block first move and crouch under second move.
Sarah: df+KK; CPU must block first move and crouch under second move.
Aoi: f,f+KK; CPU must block first move and crouch under second move.
Jeffry: b+KP; CPU must block first move and crouch under second move.
Kage: f+P+K,P+K; CPU must block first move and crouch under second move.
Taka-arashi: f,f+PP; CPU must block first move and crouch under second move.
Akira: f,f+KK; CPU must be guarding while standing.
Pai: uf+KK; CPU must be guarding while standing.
Wolf, Lion and Shun cannot freeze the CPU.
The Warp Bug:
This will only work on the 1P (left) side and only with characters
that can cancel their high kicks. While an opponent is airborne
during a throw or during a float or bouncing on the ground, cancel
a high kick and press G+E immediately afterwards. If timed correctly
they will be frozen, completely unable to move, standing up or
lying down. Works on the CPU and in vs mode alike.
Infinate Range Kickflip Reversal:
Aoi and Akira can reverse a kickflip from any range inside the ring.
Lau's TFT, kickflip:
VS CPU only. If player, as Kage, KOs CPU Lau at the wall edge with
a TFT, ub+K+G combo, and then finishes the game, the end credits
replay will show Lau TFT'ing and kickflipping another Lau.
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