VF4 [ print friendly ] [ normal view ] Lesson #1 Beating Low Punch in Disadvantage
(This article's written by Hadoken(Kage). He's known as a VF
scholar due to his extensive study in VF's system. )
As you get used to VF.s system and slowly advance to intermediate
level, you will find some situations irritating. That is because
whether you are conscious about it or not, you.ve learned the
concept of frame adv/dis adv in VF, which is similar to a
turn-based simulation game.
Speaking of the irritating situations, a move that you throw out in
a situation can get beat by your opponent.s certain move. (We
normally call them .moves with properties.). Since the end VF4
Evolution era, dealing with the moves that have weird properties
has become more and more important than things like executing
EDTEG.
http://media.virtuafighter.com/media/tutorials/beating_lowp.wmv
(Thx goes to Myke for hosting the clip)
Jacky 6P-> 6P
Due to its characteristic motion, Jacky.s elbow doesn.t get caught
by 2P. An important part is you don.t guard after your first 6P
gets blocked until you do the second 6P. This only works in open
stance, and in close stance, 6P, backdash, 6P is recommended.
Goh 2P-> backdash->K
Only to hit with a standing K, this flow chart is easy to execute,
and Goh will have a favorable distance with a stagger after it gets
hit. Since Goh doesn.t have many options in a close range, it is an
useful technique to learn.
Sarah: 6P, bachdash, Serpent(2P+K, K)
Sarah.s backdash serpent is powerful and fast, making it useful in
a -4-+4 situation.
Kage: 6P->3P
When Kage.s elbow gets blocked, a buffered 3P can beat both
opponent.s high P and low P. Before using this flow chart, first
set up a situation by doing something like 6P, Jumanji stance P+K
to bait opponent.s 2P.
Kage: 2P+K
Kage.s 2P+K in a range of +2-even beats opponent.s low P. It is not
risky even when it gets blocked, so when you get used to situations
and use it correctly, it will be an effective move.
Pai: 2_4P
Pai.s FC4P can beat a high P, a low P, or an elbow. One of those
magical moves that Pai has. (It doesn.t work on everyone.s elbow.)
Lau: 6P, 66P+K
By using its motion.s characteristic, this flow chart beats P and
2P. Basically against Lau, think twice or three times when you were
to do a 2P. (Lau.s 8K is also a 2P killer)
Brad.s slipping
Brad.s slipping will be explained separately.
Of course there are many more tricks, but I.ve summarized ways to
beat 2P this time. Beating elbow or dealing with more complicated
situations will be covered in the next one.
-Hadoken-
Source: www.vfdiary.com
Posted by
maddy
on 14/01/2005
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Edited by
Myke
on 03/04/2005
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