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Famitsu Translations : LION

All information copyrighted by SEGA AM2 and 
Weekly Famitsu Special Edit (Jan 97)

Translation by Sitson Lee (eflower@engsoc.carleton.ca)
               Shuntaro Eguchi 

Lion concepts
*************

elbow followups
===============

f+P (stagger) -> crouchdash PG for the kickflip throw
f+P (stagger) -> crouchdash -> Uppercut (if MC do aircombo)
f+P, P (canned combo)
f+P (stagger) -> d/b+K (this was d,d+K in VF2 ?)
f+P (stagger) -> throw

d+PK followups
==============
The followups assume d+PK connected, but it is a non knockdown move

u+KK
D,f+P (this the down component is meta comboed from the d+PK)
      (if MC do Aircombo)
E (or u/f+E)

PP followups
============
PP (uncounter able if blocked)
PPd+P (canned)
PP -> throw
PP -> elbow -> if stagger refer to elbow followups
PP -> crouchdash into kickflip throw or Uppercut

d/f+PG throw followup
=====================
f+P,P
f+P -> d+KK
f+P -> throw  (yes, if the opponent is hit from the back, they turn
	instantly therefore a normal high throw might get them.)
b,d/f+P
backthrow

dodges
======
There is section about his dodge variations... It's been a while since I
had these sections translated for me.  I should of taken some notes..
Or probably they weren't important so I never noted it, but I'll ask
Shuntaro on the stuff I've missed.

But from what I can see from the pictures are, it indicates that the u/f+E
or u/b+E allows Lion to dodge while crouching and able to avoid
attacks? Makes no sense.

However, here's one I know.
the f+PE can dodge rising attacks like anyother Dodge

The above is clarified in corrections.txt

infinite pounce
===============
u/f+K only works on the first version of VF3


  list of combos
=====================

b,b+K (MC) -> P+K -> d/b+K
b,b+P (MC) -> P+K
after the kickflip throw (D,f+PG) you can d+KK
D,f+P (MC) -> f,f+KK
Knee -> f+P,P or f,f+KK
D,f+P (MC) -> b,b+K -> P+K -> f,f+KK on Sarah down the Library stairs
D,f+P (MC) -> D,f+P 3 more times on Aoi downhill on Pai's stage


              
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