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SEGA VIRTUA FIGHTER 3tb
CODES, TRICKS, and EASTER EGGS
by Rich Williams <scumchop@hotmail.com>
version 1.0 [last updated 7/11/01]
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DISCLAIMER
===========

This guide is for private and personal use only. It can only be reproduced
electronically / placed on a web page or site as long as it is unaltered, with
this disclaimer and the copyright notice appearing in full. Any information
used from this document, quoted or not, should have this author's
name somewhere clearly as acknowledgement. Feel free to distribute
between others, but this guide is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines,
guides, books, etc. or being incorporated into magazines, etc. in
ANY way.


CODES, TRICKS, and EASTER EGGS
==============================


Choose The Mode:
To access the single character (original battle) format press d+start. Or, if
the machine is set to original mode, press d+start to open the team battle
mode. 


Choose your outfit:
Press start when you select your character to change their outfit.


Four Camera Angles:
Press start during any 1P game to view the different camera angles - default,
first person, third person overhead, and birds-eye.


Seven Victory Stances:
Each character has up to seven victory stances and/or taunts. With the
exception of the "EXCELLENT!!" victory taunt, you can select any of the other
six you prefer by pressing and holding either G, P, K, E, G+P, or G+K.
[G+P+K+E and G+P+K are the same as G+P. G+K+E is the same as G+K. G+E is the
same as G]


End Credit Cancel:
To cancel the end credits press and hold either start button. 


View The Credits:
To view the credits during attract mode hold either start button.
Not possible if machine is set to free play.


Alternative Music:
To hear the alternative attract mode music hold both start buttons down before
the scene starts. Not possible if machine is set to free play.


BGM Cancel:
To turn off the BGM, hold either start button during the momentary silence
before the first match of the round begins. Will not work in 1-player mode,
only 2 player VS mode. 


Debug mode:
To access debug mode, hold P+K+G+E before pressing start to enter the game.
Works in all modes (1P/2P VS - ob/tb).


Replay Cancel:
Press the start button to cancel the end of match replays.


Slow Motion Replay:
To view the replay in slow-mo press the E button at the end of the round.
Slo-mo replays can be cancelled.


Replay Cancel Cancel:
Hold any button (except E) during the replay to prevent the other player from
canceling the replay. Can be used during slow motion replays.


Selecting Backgrounds:
Arcade TB will always show the "new" TB backgrounds regardless of what mode
it's in. However, in 2 player mode you can access the original, VF3 rev A-D
backgrounds by holding down your start button when you pick the stage. This, of
course, is only possible when stage select is on, and it also gives you a
chance to...


...get Dural's Stage:
When you are playing someone, hold start when choosing a stage. With a 1/16 (?)
chance, the Dural version of the stage will appear, along with remixed music.


Flying Trains:
When using Jeffry in Dural's desert stage (either against Dural or if you
managed to get it at the stage select), try a toe kick of doom. If you land it
a flying train will appear from the background and will fly across the horizon
until the end of the match. A homage to "Galaxy Express 999", an older, popular
animated series in Japan by Leiji Matsumoto.


Kiss - for Pai only: 
After defeating Akira with an "EXCELLENT!!" victory, hold D+P+G+E and she'll
blow a kiss and mock one of Akira's normal taunts.


Little Snowman: 
At Wolf's desert stage, with Shun only. If Shun wins, a snowman
may or may not appear; dependant on location of Shun and angle of
camera.


Spark Shower - Jacky's stage, VS mode only:
Whoever presses and holds P+E first before the round begins gets to see his
opponent showered in welding sparks from above. 


"Don't make faces, you just might end up stuck like that": 
Akira and Taka players can freeze their opponents facial expressions
for at least a short while if they do a particular throw and don't
follow up on it: f,b+P+G for Akira and f+P+G for Taka. If Akira or
Taka attack or throw their opponent their face will return to
normal. Try it against the CPU, in first-person camera mode.


"I Wiiiinnaaarrrrrghh!!!":
Most of the time when you win a match you'll be transported to the middle of
the ring for your character's winning taunt. However, occasionally you'll stay
at the exact place in the ring where you defeated your opponent. If this
happens when and if you're close enough to the ring edge, sometimes you'll see
your character begin his/her taunt, only to fall out of the ring mid-way.
Usually the sequence will also freeze in mid-animation if this happens. 


Peace signs:
After winning, hold D+P+G+E at the end of the round with either Jacky or Kage
to see them give a V-sign. 


Falling basins:
Win an "EXCELLENT" victory in Akira's stage with 2P (shiny) Kage and hold
D+P+G+E to see Kage give his V-sign taunt while a shiny metal basin falls on
his head.


Colored Earrings:
Sarah's earrings will change color depending on who is in the ring and what
outfit he/she is in; ex: blue for 1P outfit Akira, and so on. Here
are a few examples -

wrestler Wolf == bright red earings (Wolf's tights)
workout Jeff == chocolate earings (Jeff's skin tone)
barefoot Akira == black earings (Akira's gi)
slippered Akira == light blue earings (Akira's gi)
eagle Jacky == blue earings with a gold accent (Jacky's jacket)
blue Kage == dark blue earings (Kage's pajamas)
tin man Kage == silver and black two tone earings
hiker Lion == brown and black two tone earings (Lion's vest)
Tour de France Lion == white earings (Lion's pants)
naked Taka == peach earings (Taka's skin tone)


Signage:
The sign immediately behind the metal bars on the eastern side of
Pai's stage has a Sonic The Hedgehog logo and reads "Hedgehog
Importing Co." The Japanese writing on the sign is the joystick/button
instructions for how to do the shinsodan.

The adverts in Sarah's stage: the one with the towel on the chair
reads, "Your towel awaits you." The one with the car reads, "When
was the last time you were happy?" Both of the images in these ads
are from the VF Portrait series for the Sega Saturn. The subway
map reads "New York City Subway".

The sign in Akira's stage essentially reads "Yuki Dojo".


Death Floats:
Immediately after the round is called, and for the short while afterwards
before the replay/taunt begins, the opponent will become lighter and all of
your moves will count as MC interrupts. You can land crazy floats this way,
such as f+P+G,DP,DP on Taka with Kage, and stuff like low punch x 4, PPPK
with Lau. Lots of room for experimentation, come up with the best you can.


Subway Suicide:
Every character who has a Turn Away attack (with the exception of Lau; his TA
attacks are too slow), can use their quickest TA attack and run straight into
the train at the beginning of the round. No matter what the lifebar setting it
will always leave just _one_ hit point left.


Screw You, Akira:
While you can no longer throw Akira out of his normal bodycheck, you can still
throw Akira out of the bodycheck during his DLC combo. You can throw him during
the execution phase of the animation (not during the collision or recovery
phase, however), from anywhere in the ring.


One Person Throw:
If your opponent is standing at the edge of the ring and you throw him,
sometimes he will fall out of the ring before the throw completes.  If this
happens you will finish the throw motion alone.


Blast From the Past (albiet a very small blast):
In Jeffry's stage, looking in the far off distance, slightly to
the right of the direction of where the camera is at the beginning
of a round. Beyond the island with the palm trees, catwalk and
gazebo, there is another island. On the beach of this island there
is a large square ring and a boat, much like as seen in Jeffry's
VF2 stage.


"I'm ready for my close-up, Mr. DeMille.":
If you play the CPU through to the end, and have finished the game in a time
short enough so that your time is among the 18 quickest, you'll get to enter
your initials. You can knock down the alphabet man to set each
initial, or you can press start to input the initial. However, if
you press start, you will freeze the camera into place. With the
camera frozen into place you can manuever your character up to the
camera and view your character up close. You'll be able to read
Wolf's jean label, Lion's 2P shirt, look at the tracking eyes, and
even with a little practice you can manuever your characters head
inside the camera, and see teeth and eyeballs and nostrils. Fun
stuff.


"The Akira Dance":
The Akira dance is a series of moves executed by two Akira's in
the ring. The moves will not connect, resulting in them just
"dancing" around eachother in the ring.

1)  P1 Akira starts with 2/3 SPoD (P+K+G,b,df+P+K), which is escaped
by P2 Akira (with df+P+G). From there both Akira's execute the
following moves, one immediately after the other, in sync:

2)  b,f+P+K+E
3)  df+K+E
4)  b,f+P+K
5)  E
6)  b,f+P+K
7)  df+K+E
8)  d,UB+K

9)  After step 8, both Akira's will face eachother. At this point
you can begin again from step 1, or continue the dance with P1
Akira doing a full DLC, with P2 Akira blocking the 2/3 DLC and
throwing P1 Akira out of the bodycheck of the DLC with an b,df+P+G
RBC - which P1 Akira escapes. From here both Akira's execute the
following moves, one immediately after the other, in sync:

8)  b,f+P+K+E
9)  K+G!G (knee)
10) E
11) b,f+P+K
12) df+K+E
13) TT d+P

At this point both Akira's will face eachother. You can begin again
from either step 1 or step 9.

Either Akira/player can initiate the dance regardless of which side
they are on; P1 and P2 Akira are referred to as such to prevent
confusion in this description.


"The Shun Dance":
As with the Akira dance, the Shun is a series of moves executed by
two Shun players in the ring. Again, the moves will not connect.

1)   P1 Shun df+P+G throws P2 Shun. From there both Shun's execute
the following moves, one immediately after the other, in sync:

2)  b+E,P
3)  ub+E,P+K
4)  uf+P
5)  uf+E
6)  df+K+E
7)  HCB,P+K
8)  b,b
9)  P,K
10) d,d
11) P+K+G (drink)
 
Either Shun/player can initiate the dance regardless of which side
they are on; P1 and P2 Akira are referred to as such to prevent
confusion in this description.

   
OB 1 on 1 mode only
-------------------

Alphabet man:
To play as the Alphabet man - at the character selection screen, go to Akira,
press Start, then Lion, press Start, and finally Pai and press Start.
To play against the Alphabet man, at the character selection screen, execute
the same process as above but instead of Lion go to Lau.


Easter Egg:
At the character select screen on OB vs mode, enter the following:
Taka, start, Sarah, start, Lau, start, Kage, start, Akira, start
A small headshot of one of the VF3 programmers (Manabu Tsukamoto - motion
design programmer and "planning support") will appear in place of Lau's small
headshot.

              
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