VF4 / Kage [ print friendly ] [ normal view ] Arcadia Issue 56 - Kage
Source - Jan 2005 Arcadia
Text - Yorou Kage
Translation - Noodalls
This time, we'll take a look at Kage's offence and defence when
next to a wall. Rembmer the strings and specific combos that you
can do when you have your opponent pressured against the wall, and
go for the guaranteed damage.
[h2]Wall stun properties and hit confirmation[/h2]
It's not something that's limited to Kage, offence and defence when
pressed against a wall is something that is universally important
to all characters. Try to go for big damage whenver you can.
Firstly, when wall stun doesn't occur (attacks doing damage less
that 20 that knock the opponent into the wall) there isn't really
any guaranteed damage, so it's a chance to apply ni-taku. One of
the strong options at this time is the catch throw. You can grab
slow executing high and mid attacks, and it's also useful against
ETEG. [2][K] on normal hit etc. is something you should really be
going for. Throws are also effective, but you must be careful as
you can't throw them immediately after a wall hit. So, delay a
little before throwing. Against opponents who are expecting a
throw, use attacks. [4][6][K]B2 and [6][P][+][K][P] lead into
combos. Against opponents who try to abare through with a [2][P],
[9][K][+][G] is effective.
When you hit the opponent into the wall with an attack doing
>21dmg, you get a wall stun. In this instance, you can get
guaranteed combos. When in close [4][6][K]B2 and [6][P][+][K][P] are
recommnded. At middle distance [K][+][G][P][P] gives big damage.
The most important thing is to hit confirm when the opponent hits
the wall. If you get a wall stun and throw out a catch throw, then
you've just wasted your opportunity, so be aware.
[h2]Typical combos using wall staggers[/h2]
After getting a wall stagger with [4][4][K][+][G], float the
opponent with BT[P][+][K] If you connect with [4][P][K] to
[3][K][+][G] against the opponent hitting the wall, the total damage
comes to 86, a very strong combo.
Able to cause wall stun on minor counter or greater, [3][P][+][K]
has a lot of knock back, so even if you're reasonably far away from
the wall you can still go for a wall hit. When you get a wall
stagger with this move from middle distance, [4][P][K] to
[3][K][+][G] connects. You can change the [3][K][+][G] for a number
of other techniques.
[h2]Captions[/h2]
- [2][K] wall hit properties change depending on whether it hits as
normal or counter hit, so be careful. -- If you can confirm a
counter hit, you can go for a combo, so move as quickly as you can
to inflict damage.
- [3][P][+][K] on counter hit! When you're at the distance shown in
the right photograph, go for [4][P][K].
- After the hit, if the opponent goes for ukemi, be careful not to
input the [3][K][+][G].
Posted by
noodalls
on 15/08/2004
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Edited by
Myke
on 10/01/2005
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