Arcadia Issue 52 - Lei-Fei
This time we'll focus on his largely powered up movement skills, as
well as his phatasmagorical attacks. We'll also check his other
Strengthening Mid Range
The suprise attack Haishiki + has been added to flow from the
forward roll. For the opponent, it's a fearful attack from a
distance where attacks wouldn't appear to reach. However, if it's
predicted the opponent can retaliate well, so be sure to not
As per the last version, the Haishiki + should be used as
a main weapon, and to confuse them from stance changes, but balance
is important. Also, pressuring them with the forward roll is
The BT is not an attacking move, but is used to maintain
space from the opponent while going into haishiki. There are many
ways for Lei Fei to go BT, and this is useful in maintaining it.
Even if you are temporarily attacked, the strength of the move
should stuff it.
Other Fine Points of Change
At close range, Lei's lifeline is his , but now on
guard it's -14, and the timing after stopping at the first hit has
been slowed. However, the second hit is mid, so you can still apply
the throw hit ni-taku.
Other than that, the Haishiki second hit is now high, but if
you force them to block it the advantage is unchanged. If the
opponent tries to interrupt with a low hit, you can do the haishiki
+ and get a CH, then link to throw.
Also, the disadvantage after guard of the + has been
largely increased, so be careful. The ->bokutai ( (hits or
guards)~) to bokutai cannot be interrupted if the kick
hits, so you should remember this.
About Changed Moves
The changed , as compared to VF4Evo , if the
first hit connects on normal hit it gives +2. From this, you can
mixup a thorw or hit. Also, if the second hit connects you can
attack from haishiki, and it's only -3 so there's not a lot that
can attack you. The third hit goes to bokutai.
source: Arcadia Issue 52
translated by: noodalls