VF4 / Lei [ print friendly ] [ command view ] Lei Fei frame data
Source - 1/60sec http://www.dcn.ne.jp/~kazu68k/ft_a/lei_fta.html
Author - Anbura
Translation - Noodalls
From normal stance
 + + 10
 + + 8
 + + 17
From Dokuritsu
 + + 6
 + + 18
 + + 12
From Hai
 + + 8
 + + 16
 + + 27
From Nehan
 + + 16
 + + 15
From bokutai
 + + 8
 + + 27
Stance cancels
Dokuritsu - 13
Hai - 13
Nehan - 25
Koko - 15
Atemi
From normal 10
From Haishiki 8
From nehan 17
  - frames are greater for mC than MC
 If you allow the Bokutai to animate fully, it will have
crouching property between frames 32-55 (and then standing frames
from 56-80) However, if you execute a move in bokutai, the
crouching frames will be cut back to 32-43.
Evade + + - Evade + + motion exists for 28
frames. Delay has no effect.
Dokuritsu  - avoids (special) highs between frames 15-19.
Dokuritsu + - Stagger +30 (no struggle) +1 (maximum
struggle)
Forward roll - hit and guard numbers represent where both kicks
connect. Even with quickest input, 34 frames of rolling motion
exist.
Hai + - airborn frames commence 3 frames before attacking
frames.
Hai + held for 3-5 frames - Standing guard stagger is +16 (no
struggle) or +4 (maximum struggle)
Hai (40 frames) - The frame where you press the lever down is
considered the first frame. Can be thrown or lowthrown for all
frames. Can shift to dokuritsu or nehan after the 10th frame.
Bokutai - pressing between the 1-38th frame of bokutai
motion will still leave you with 11 frames of bokutai motion. (true
for Bokutai  , ,  , + , + )
Bokutai  - Stagger +1 (no struggle) -8 (maximum struggle)
throw counterable.
Koko - Stagger +32 (no struggle) +5 (maximum struggle)
Forward roll + - 34 frames of rolling motion exist, even with
quickest input.
   or    +   + - must input
within 50 frames.
   or    +   +
   + - must input within 77 frames.
Posted by noodalls
on 06/02/2005 |
Edited by Myke
on 03/04/2005 |
|