VF4 / Lion [ print friendly ] [ command view ] Master Guide - Lion Rafale
Overview
Lion possesses long range attacks that can connect at a long
distance, full circular low attacks that cause downs, and attacks
that shift him off axis, these are the advantages that Lion has
over other characters. This time around, Lion is not able to cause
any considerable damage by only using his average attacks. Lion is
now a character that can take advantage of the opponent's pressure.
By baiting the opponent to attack, Lion now possess the moves that
will avoid the opponent's attacks and punish the openings that
results from the exchange, and with the new moves given to Lion in
Final Tuned, he is even more able to do the above. Overall, Lion.s
damage has been decreased, this time his move list has much more
variety, and his fight style is trickier than before.
Change Moves
A1 Kousyuteishitsu ~ kanbo
An elbow class execution knee attack. The property of this move is
changed a bit from Evo, on large counter, Lion is at large
advantage. Furthermore, you can now go into his new kanbo movement
for more attack variations.
A2 Kousyuteishitsu
A knee attack that can float the opponent on normal hit. Even
though this move executes a bit slower than most knee attacks, the
advantage of this move is that it can avoid most low attacks. On
guard, it is mid counterable, so this makes the move a rather
average floater.
B1 Niinyou
The special property of this move is that the first hit is capable
of avoiding high attack, so it.s a good move both for attacking and
defending. Both the first and second hit have rather small recovery
on guard, further more the second hit is guaranteed if the first
one hits.
B2 Tenshintourourenkyaku
3 mid hits string attack. Although the damage is rather small, you
can stop the string after the second hit to set up your offense.
Also, the first hit is half circular that must be evaded to his
stomach, so it.s important for Lion since most of his key circular
moves can be dodged to his back. The last kick on guard is elbow
counterable.
New Moves and Key Changes
. This move no longer causes stomach crumple on
normal hit, instead it causes a normal down. In open stance against
Vanessa, you can combo with +.
. Although the damage of the move itself has been
decreased, you can still get high damage combos if it hits on
counter. One other thing that has been affected is that on normal
hit against the wall, you no longer cause a wall stagger.
. The first hit is a special high with the speed of a
middle kick class attack, and it is a half circular attack that
much be avoided to Lion.s stomach. On hit, the second hit is
guaranteed, or you can go into his new kanbo movement. On large
counter, you can follow it up with .
. New special movement that allows you to further
attack from.
. The damage and float for this move has both been lowered.
You can no longer hit the second kick on normal hit, so this move
now requires a lot of work to be effective.
(kanbo) . The first hit is a mid attack that can sabaki high
and mid elbows and leaves lion back turned. The second hit is a
high attack that will leave Lion at +2 on guard.
(kanbo) . On counter hit it will cause a crumple which you can
follow with + combo. On guard the disadvantage is rather
small.
+ . A mid attack that has the ability to avoid high
attacks. It is uncounterable on guard, causes stagger on a crouched
opponent, and stomach crumples on counter hit.
++ . A special movement similar to Wolf.s R.A.W. This move
will cancel out any high, mid or elbow. Because the result of
the move on a successful hit is dependent on the timing of the move
and what kind of attack the opponent used, the chance for a
guaranteed follow up attack is rather few. This move will not work
against attacks that cause a down on normal hit.
++ . This is the low version of the ++ move,
it will work against low or . Again, it will not work
against moves that cause a down on normal hit, and since it is a
low move, it will avoid high attacks.
++ or ++ (When successful) or . Moves
Lion to the side of the opponent. Since the movement takes time to
execute, Lion is often at a disadvantage after this move. It should
only be used against strings of attacks.
or ++ . You can no longer use this move to turn
yourself around, however, you can now specify the direction of the
move by the command.
+ . The throw itself causes only a small amount of
damage, but it will cause a stagger on the opponent, which you can
force an attack/throw nitaku game.
+ . The damage for the throw itself has been lowered,
but the combo potential remains the same as before.
Other notes: Because of the system changes, is not as
effective to an opponent's back, this means that + should
now be followed with either + or . Other moves
such as , , now have their damage
lowered as well.
Execution Frames for Key Moves
12
+ 12
14
(A1) 14
15
15
(B1) 16
16
16
16
17
(A2) 18
+ 18
+ 20
+ 20
Source: Virtua Fighter 4 Final Tuned Master Guide
Posted by
Srider
on 15/09/2004
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Edited by
Myke
on 03/04/2005
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