VF4 [ print friendly ] [ command view ] VF4 Fuzzy Guard
In the August issue of Arcadia there's an article on Fuzzy
Guarding which I thought I'd share.
Fuzzy Guarding occurs during the While Standing state where you can
both guard a mid-level attack and avoid throws at the same time. As
you can see, to normally guard against a mid-level attack you need
to be standing, but then you'll be vulnerable to high throws. With
Fuzzy Guard you can protect yourself against both. The article then
details three scenarios where Fuzzy Guarding is practical.
1. Recovering Back Turned>
During times when you've recovered with your back turned, you can
apply fuzzy guarding. It is performed by holding for 4
frames and then releasing to neutral while still holding on the
5th frame. They illustrate this with an example using Lau's
which recovers Back Turned.
2. 50/50 or ~1 Frame Disadvantage
The second case occurs during 50/50 situations or at approximately
1 frame disadvantage. No frame numbers are given, but the method is
essentially the same - hold and then release to neutral with
still held. Given that throws need 8 frames to execute, and the
fastest mid attacks are around the 13~14 frame mark, you could
probably hold for 8 frames to foil the throw and release to
neutral to block the mid. You must take into consideration that
throws have a hit-detection time of around 3 frames (from hiro's
post) so try not to stand up into their throw. Again, the article
doesn't go into hard numbers, so I'm just speculating. Feel free to
add or correct. Oh yeah, one final note, if you're at a 2 or more
frame disadvantage, you won't have enough time to crouch to avoid a
throw. So that's why this only works on 0 or 1 frame
disadvantage.
3. Recovering Crouching
The first two cases showed how you can fuzzy guard when you're in a
standing state, by simply holding for a certain time and
then releasing to neutral with still held. In this case, it can
work when you're already in a crouching state. To perform it, you
simply delay your standing up. You want to be able to stand up slow
enough to avoid a throw, but fast enough to block a mid. The actual
time you delay for is dependant on how many frames disadvantage
you're at.
Vulnerabilities
Like other defensive techniques, especially the Escape-x series,
you can counter this technique by simply delaying your attack or
throw. Against fuzzy guarders, you know eventually they'll be
standing and guarding, so if you delay your throw just a little,
you should be able to nab them. But of course, this only adds to
the mind games and setups, and deepens the strategy in VF.
Posted by
Myke
on 15/08/2004
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Edited by
Myke
on 16/04/2005
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