-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
VF3 Akira Instant Death Combo
-
Jeff-Maru jeffster@singnet.com.sg Anti-Chicken Gaming Page: http://www.geocities.com/TimesSquare/Arcade/3777 AKIRA INSTANT DEATH COMBO No bullsh*t and no fish-tale. One of our ACPC members has discovered an instant death Akira combo!!! At first, we were skeptical...I mean, instant death??? It had better not be a TT attack --> run into the subway trick...but it wasn't. This is an authentic instant death combo, though the requirements are rather stringent. Rather than posting this combo up blindly, the ACPC took it upon themselves to thoroughly test out this combo for themselves to see if it worked...and it did, though admittedly only sometimes. Here is the original letter submitted by Alex Yeh, one of our newer ACPC members: "Hi, my name is Alex Yeh. I am an Akira player in Taiwan.... I think you may like this Akira's "wall" combo..... This combo can take away all the life, not kidding, ALL THE LIFE...... Here is the combo: reverse bodycheck (b, d/f+P+G), single standing palm (b,f+P), DLC..... Akira has to stand between wall and the opponent with a specific angle so that after reverse bodycheck, the opponent is right beside Akira.... If you make this combo come out, you will see the opponent is like to be stuck on the wall and hit by full DLC with max damage...... It's a really cool combo...... try, you will find out...... Alex" Thus, the combo is initiated by Akira's reverse bodycheck (b,d/f+P+G). Akira should initiate the reverse bodycheck when he is between the wall and the enemy at a roughly 45 degree angle so that Akira will end up directly behind the opponent's back with the opponent facing the wall. The standing palm (b,f+P) should be executed immediately (because the opponent is stuck between the wall and Akira, he cannot run away), and if done right, the opponent should kinda smack against the wall producing a quasi-float supported by the wall. At this point, DLC immediately and each hit should produce a similar effect, where the opponent bounces against the wall in slow motion and does not fall to the ground. Done right, all hits should hit at maximum damage. After the DLC, if the opponent is still alive, a ground punch afterwards (d/f+P) will usually connect afterwards. This combo will not work all the time, and sometimes doesn't take off all life. Obviously, nobody can do this combo perfectly so if you delay a hit by even a fraction (especially the crucial standing palm), the the combo will not hit at full power. Nevertheless, this is a damn powerful and cool combo and is guaranteed to take off at least 80% damage. It's by far the strongest combo in the game, and definitely one of the most difficult to execute due to the requirements of the combo. This combo in a Gamest Mook (probably in Act 3! ^^) would undoubtedly score five stars. For all of you who still can't believe that a simple five hits can destroy the whole health bar, I humbly submit the following statistics: Reverse Bodycheck = b,d/f+P+G --> 40 damage points Standing Palm = b,f+P --> 20-65 damage points 1st hit of DLC = d/f+K+G --> 19 damage points 2nd hit of DLC = f+P --> 20 damage points 3rd hit of DLC = b,f,f+P+K --> 20-80 damage points Ground punch = d/f+P --> 12 damage points Standard VS CPU life bar --> 200 points Standard VS Human life bar --> 250 points Thus, if everything hits at MAXIMUM, then the total damage would amount to 224 damage points...more than enough to wipe out the CPU's life in a single combo. And against a human, the almost guaranteed ground punch will add on another 12 damage points resulting in 236 damage points total...which is really, practically an instant death combo. Gamers, you heard it here first, the ACPC Gaming Page. No doubt shortly after the posting of this combo here on this website this info will rapidly proliferate to every nook and cranny on the Net. Some people will claim this combo as their own. But true gamers know better. This combo is an ACPC combo!!! And hence, if you use this combo or post it up elsewhere, we would damn appreciate it if you could give us the proper credit. We are the new generation of Virtua Fighter, and nothing can stop us. Bwahahahahahaaa!!! - The Anti-Chicken Players' Committee Special kudos goes to Alex Yeh, the founder of this combo. Welcome to the ACPC Alex. We kick butt!!!
XenCarta PRO
© Jason Axelrod from 8WAYRUN.COM