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VF4FT Akira Orange Book Combo Maniacs
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Akira Combo Maniacs
Source: Orange Mook
Original Text: Ohsu
Translation: Noodalls
33P(top)
1. ! (B1 or B2)
2.
3.
4.
From Akira's moves, let's introduce the combos coming from his big moves. 1 is best damage, and works in open stance up to Lau. On standing counter, it will also hit against the heavier midweights. 2 will work on normal hit with any stance up to akira. 3 is closed stance, and 4 is open stance, for bigs.
K+G (1f G)(top)
! (B1 or B2)
5.
6.
7.
8.
9.
After the knees only light weights 4 is the best damage. 5 works on middle weight with either normal hit or counter hit. 6 is easy to hit in open stance, and the gives about the same damage. 7 is for bigs in closed stance, 8 is for bigs in open stance.
2_6P+K(top)
10.
11.
12.
13.
14.
15.
Combos from this move give big damage. 10 is for light weights on counter hit, go for it when your opponent has more than 40% of their life left. It is however difficult to land on sarah, so do combo 2 instead. 11 is for lightweights in open stance on normal hit, and will also work with the lighter middle weights in open stance on a counter hit. 12 is for middle weights in closed stance on counter, giving the most damage, more than . 13 hits on all middle sized characters on normal hit in open stance, while 14 is for mid sized character on normal hit in closed stance. 15 is a guaranteed combo against heavies, Akira and Jacky.
Stomach Crumple(top)
(on middle counter or greater) or
or sabaki or on counter hit
15.
16.
17.
The most safe option is 16, it will connect on all characters. 15 gives slightly better damage, but the difficulty also increases a little. Use it if you have confidence in your inputs. Also, it only connects from on counter. 17 is certainly good damage, and it carries the opponent a long way, making it a ring out tool.
66P or 666P RH(top)
on counter or on small counter
18.
19.
20.
On light weights, in closed stance with a standing counter hit, 18 is the best damage. You can also go for it on lighter middle weights. Against Sarah and Vanessa, it will even work on crouch counter in closed stance. Essentially, in closed stance 19, in open stance 20. But, in the case of heavy weights, 19 is difficult to land, so if you want certainty it might be worth using a standing .
46P(top)
21.
22. (1 frame shortened)
23.
24.
21 is a special combo against light weights in open stance. The ease of this combo largely depends on the timing of the . 22 is similar in that it works on light weights in open stance, and if you input the (one frame shortened) it becomes easier to guarantee it. The second hit slams them into the ground, so if the opponent misses their tech roll you get a free small ground attack. 23 is a guaranteed combo on all but heavy weights, and 24 is a combo for heavy weights.
64P+G(top)
or
25.
26.
Essentially, 25 will connect on all characters. Input the from a slight dash, this is important. 26 is hits on Aoi, Pai, Sarah, Goh, Brad and Kage.
Posted by noodalls on 17/12/2004
Edited by Myke on 03/04/2005
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