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VF4FT Kage Arcadia Issue 56

Jun 9, 2022
VF4FT Kage Arcadia Issue 56
  • This time, we'll take a look at Kage's offence and defence when next to a wall. Remember the strings and specific combos that you can do when you have your opponent pressured against the wall, and go for the guaranteed damage.

    Wall stun properties and hit confirmation

    It's not something that's limited to Kage, offence and defence when pressed against a wall is something that is universally important to all characters. Try to go for big damage whenever you can.

    Firstly, when wall stun doesn't occur (attacks doing damage less that 20 that knock the opponent into the wall) there isn't really any guaranteed damage, so it's a chance to apply nitaku. One of the strong options at this time is the catch throw. You can grab slow executing high and mid attacks, and it's also useful against ETEG. [2][K] on normal hit etc. is something you should really be going for. Throws are also effective, but you must be careful as you can't throw them immediately after a wall hit. So, delay a little before throwing. Against opponents who are expecting a throw, use attacks. [4][6][K]B2 and [6][P][+][K][P] lead into combos. Against opponents who try to abare through with a [2][P], [9][K][+][G] is effective.

    When you hit the opponent into the wall with an attack doing >21dmg, you get a wall stun. In this instance, you can get guaranteed combos. When in close [4][6][K]B2 and [6][P][+][K][P] are recommended. At middle distance [K][+][G][P][P] gives big damage.

    The most important thing is to hit confirm when the opponent hits the wall. If you get a wall stun and throw out a catch throw, then you've just wasted your opportunity, so be aware.

    Typical combos using wall staggers

    After getting a wall stagger with [4][4][K][+][G], float the opponent with BT[P][+][K] If you connect with [4][P][K] to [3][K][+][G] against the opponent hitting the wall, the total damage comes to 86, a very strong combo.

    Able to cause wall stun on minor counter or greater, [3][P][+][K] has a lot of knock back, so even if you're reasonably far away from the wall you can still go for a wall hit. When you get a wall stagger with this move from middle distance, [4][P][K] to [3][K][+][G] connects. You can change the [3][K][+][G] for a number of other techniques.

    Captions
    • [2][K] wall hit properties change depending on whether it hits as normal or counter hit, so be careful. -- If you can confirm a counter hit, you can go for a combo, so move as quickly as you can to inflict damage.
    • [3][P][+][K] on counter hit! When you're at the distance shown in the right photograph, go for [4][P][K].
    • After the hit, if the opponent goes for ukemi, be careful not to input the [3][K][+][G].


    Source - Jan 2005 Arcadia
    Text - Yorou Kage
    Translation - Noodalls
    Posted by noodalls on 15/08/2004
    Edited by Myke on 10/01/2005
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