VF4FT Lau Arcadia Issue 52
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Text: Chakki
Translation: noodalls
Contents
To show your power like before, you'll have to get used to the new changes(top)
Although it could be said to have been weakened, the![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
still possesses enough attacking qualities. Add the new attacks and ignore the "weakening".
There are changes to the use of the 2_3P(top)
The![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
has large changes attached to it, like not floating on small counter, and the ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
not comboing on minor counter. There is a pressing need to adapt to these changes.
As a punisher after avoiding, or used as reverse nitaku in disadvantaged situations, where you would have previously used the![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
you should change to using ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
. On minor counter it's a guaranteed hit, and you can go for the same combos that follow from ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
to apply damage.
When you are aiming for CH in an advantaged situation, use the![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
as per before. If it connects on mid-counter or higher then go for an air combo. On minor counter, try to verify the hit as much as possible and then lead into ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
. This is a new way into the Tiger stance, where you can continue to attack with advantage.
Further, the![Punch [P] [P]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
has less recovery on guard than the normal string, and after normal hit the Tiger
will beat out the opponents low punch. If you mix this with the delayed Tiger ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
for sidesteppers, and the standing guard crumpling ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
you can affect the opponent. Also, the Tiger ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
will now stagger on hit. Normally, if you carry through to the ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
it won't be a problem.
About the change moves(top)
Lau's change moves are fairly inapplicable in fights. But, if you use them as a hobby it won't really cause problems. Of them, the![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
is relatively usable. The first hit will avoid short ranged moves like ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
, so using it after having something like an elbow blocked is useful. Also, despite being a mid mid attack, it's only counterable by throws if the second hit is guarded, which is tempting.
Captions
- The
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
can be used to hit while avoiding low punches, and if you can judge the hit follow through to the second hit, it will knock down and leave you in a strong okizemi position.
Footnotes(top)
The tiger stance moves have been enhanced. The tiger stance![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
avoids high attacks, while the tiger stance ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
avoids low attacks, so even when slightly disadvantaged you can adapt to the opponents attacks. Also, using the extremely long ranged tiger ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
as a delayed attack will be the key to determining how well you deal with evaders. Incidentally, the tiger stance ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
cannot be countered on guard, and will leave you BT.
Source: Arcadia Issue 52
Posted by noodalls on 29/08/2004
Edited by Myke on 03/04/2005 - The
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