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VF4FT Lau Arcadia Issue 52
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Text: Chakki
Translation: noodalls
Contents
To show your power like before, you'll have to get used to the new changes(top)
Although it could be said to have been weakened, the still possesses enough attacking qualities. Add the new attacks and ignore the "weakening".
There are changes to the use of the 2_3P(top)
The has large changes attached to it, like not floating on small counter, and the not comboing on minor counter. There is a pressing need to adapt to these changes.
As a punisher after avoiding, or used as reverse nitaku in disadvantaged situations, where you would have previously used the you should change to using . On minor counter it's a guaranteed hit, and you can go for the same combos that follow from to apply damage.
When you are aiming for CH in an advantaged situation, use the as per before. If it connects on mid-counter or higher then go for an air combo. On minor counter, try to verify the hit as much as possible and then lead into . This is a new way into the Tiger stance, where you can continue to attack with advantage.
Further, the has less recovery on guard than the normal string, and after normal hit the Tiger will beat out the opponents low punch. If you mix this with the delayed Tiger for sidesteppers, and the standing guard crumpling you can affect the opponent. Also, the Tiger will now stagger on hit. Normally, if you carry through to the it won't be a problem.
About the change moves(top)
Lau's change moves are fairly inapplicable in fights. But, if you use them as a hobby it won't really cause problems. Of them, the is relatively usable. The first hit will avoid short ranged moves like , so using it after having something like an elbow blocked is useful. Also, despite being a mid mid attack, it's only counterable by throws if the second hit is guarded, which is tempting.
Captions
- The can be used to hit while avoiding low punches, and if you can judge the hit follow through to the second hit, it will knock down and leave you in a strong okizemi position.
Footnotes(top)
The tiger stance moves have been enhanced. The tiger stance avoids high attacks, while the tiger stance avoids low attacks, so even when slightly disadvantaged you can adapt to the opponents attacks. Also, using the extremely long ranged tiger as a delayed attack will be the key to determining how well you deal with evaders. Incidentally, the tiger stance cannot be countered on guard, and will leave you BT.
Source: Arcadia Issue 52
Posted by noodalls on 29/08/2004
Edited by Myke on 03/04/2005
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