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VF4FT Lei Frame Data
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Source - 1/60sec http://www.dcn.ne.jp/~kazu68k/ft_a/lei_fta.html
Author - Anbura
Translation - Noodalls
Contents
From Normal Stance(top)
10
8
17
From Dokuritsu(top)
6
18
12
From Hai(top)
8
16
27
From Nehan(top)
16
15
From Bokutai(top)
8
27
Stance Cancels(top)
Dokuritsu - 13
Hai - 13
Nehan - 25
Koko - 15
Atemi(top)
From normal 10
From Haishiki 8
From nehan 17
Miscellaneous(top)
- frames are greater for mC than MC
If you allow the Bokutai to animate fully, it will have crouching property between frames 32-55 (and then standing frames from 56-80) However, if you execute a move in bokutai, the crouching frames will be cut back to 32-43.
Evade - Evade motion exists for 28 frames. Delay has no effect.
Dokuritsu - avoids (special) highs between frames 15-19.
Dokuritsu - Stagger +30 (no struggle) +1 (maximum struggle)
Forward roll - hit and guard numbers represent where both kicks connect. Even with quickest input, 34 frames of rolling motion exist.
Hai - airborne frames commence 3 frames before attacking frames.
Hai held for 3-5 frames - Standing guard stagger is +16 (no struggle) or +4 (maximum struggle)
Hai (40 frames) - The frame where you press the lever down is considered the first frame. Can be thrown or low thrown for all frames. Can shift to dokuritsu or nehan after the 10th frame.
Bokutai - pressing between the 1-38th frame of bokutai motion will still leave you with 11 frames of bokutai motion. (true for Bokutai , , , , )
Bokutai - Stagger +1 (no struggle) -8 (maximum struggle) throw counterable.
Koko - Stagger +32 (no struggle) +5 (maximum struggle)
Forward roll - 34 frames of rolling motion exist, even with quickest input.
or - must input within 50 frames.
or - must input within 77 frames.
Posted by noodalls on 06/02/2005
Edited by Myke on 03/04/2005
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