1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

VF4FT Lion Master Guide

Jun 11, 2022
VF4FT Lion Master Guide

  • Overview(top)

    Lion possesses long range attacks that can connect at a long distance, full circular low attacks that cause downs, and attacks that shift him off axis, these are the advantages that Lion has over other characters. This time around, Lion is not able to cause any considerable damage by only using his average attacks. Lion is now a character that can take advantage of the opponent's pressure. By baiting the opponent to attack, Lion now possess the moves that will avoid the opponent's attacks and punish the openings that results from the exchange, and with the new moves given to Lion in Final Tuned, he is even more able to do the above. Overall, Lion.s damage has been decreased, this time his move list has much more variety, and his fight style is trickier than before.

    Change Moves(top)

    A1 Kousyuteishitsu ~ kanbo(top)

    [6][K][6][4]

    An elbow class execution knee attack. The property of this move is changed a bit from Evo, on large counter, Lion is at large advantage. Furthermore, you can now go into his new kanbo movement for more attack variations.

    A2 Kousyuteishitsu(top)

    [6][K]

    A knee attack that can float the opponent on normal hit. Even though this move executes a bit slower than most knee attacks, the advantage of this move is that it can avoid most low attacks. On guard, it is mid [P] counterable, so this makes the move a rather average floater.

    B1 Niinyou(top)

    [4][P][P]

    The special property of this move is that the first hit is capable of avoiding high attack, so it.s a good move both for attacking and defending. Both the first and second hit have rather small recovery on guard, further more the second hit is guaranteed if the first one hits.

    B2 Tenshintourourenkyaku(top)

    [4][P][P][K]

    3 mid hits string attack. Although the damage is rather small, you can stop the string after the second hit to set up your offense. Also, the first hit is half circular that must be evaded to his stomach, so it.s important for Lion since most of his key circular moves can be dodged to his back. The last kick on guard is elbow counterable.

    New Moves and Key Changes(top)

    [2][1][4][P]: This move no longer causes stomach crumple on normal hit, instead it causes a normal down. In open stance against Vanessa, you can combo with [4][6][P][+][K][P][P].

    [2_][6][P]: Although the damage of the move itself has been decreased, you can still get high damage combos if it hits on counter. One other thing that has been affected is that on normal hit against the wall, you no longer cause a wall stagger.

    [4][K][P]: The first hit is a special high with the speed of a middle kick class attack, and it is a half circular attack that much be avoided to Lion.s stomach. On hit, the second hit is guaranteed, or you can go into his new kanbo movement. On large counter, you can follow it up with [6_][K][K].

    [4][K][6][4]: New special movement that allows you to further attack from.

    [8][K]: The damage and float for this move has both been lowered. You can no longer hit the second kick on normal hit, so this move now requires a lot of work to be effective.

    (kanbo) [P][P]: The first hit is a mid attack that can sabaki high and mid elbows and leaves lion back turned. The second hit is a high attack that will leave Lion at +2 on guard.

    (kanbo) [K]: On counter hit it will cause a crumple which you can follow with [P][+][K] combo. On guard the disadvantage is rather small.

    [3][3][P][+][K]: A mid attack that has the ability to avoid high attacks. It is uncounterable on guard, causes stagger on a crouched opponent, and stomach crumples on counter hit.

    [P][+][K][+][G]: A special movement similar to Wolf.s R.A.W. This move will cancel out any high, mid [P] or elbow. Because the result of the move on a successful hit is dependent on the timing of the move and what kind of attack the opponent used, the chance for a guaranteed follow up attack is rather few. This move will not work against attacks that cause a down on normal hit.

    [2][P][+][K][+][G]: This is the low version of the [P][+][K][+][G] move, it will work against low [P] or [K]. Again, it will not work against moves that cause a down on normal hit, and since it is a low move, it will avoid high attacks.

    [P][+][K][+][G] or [2][P][+][K][+][G] (When successful) [8] or [2]: Moves Lion to the side of the opponent. Since the movement takes time to execute, Lion is often at a disadvantage after this move. It should only be used against strings of attacks.

    [1] or [7][P][+][K][+][G]: You can no longer use this move to turn yourself around, however, you can now specify the direction of the move by the command.

    [4][3][P][+][G]: The throw itself causes only a small amount of damage, but it will cause a stagger on the opponent, which you can force an attack/throw nitaku game.


    [2_][6][P][+][G]: The damage for the throw itself has been lowered, but the combo potential remains the same as before.

    Other notes:
    • Because of the system changes, [3][P] is not as effective to an opponent's back, this means that [3][P][+][G] should now be followed with either [9][P][+][K] or [1][K].
    • Other moves such as [2_][3][P][P], [K][K], [4][4][K] now have their damage lowered as well.

    Execution Frames for Key Moves(top)

    [P] 12
    [4][6][P][+][K] 12
    [6][P] 14
    [6][K] (A1) 14
    [2_][6][P] 15
    [4][4][K] 15
    [4][P] (B1) 16
    [3][P] 16
    [4][K] 16
    [1][K] 16
    [3][K] 17
    [6][K](A2) 18
    [3][3][P][+][K] 18
    [P][+][K] 20
    [2][K][+][G] 20


    Source: Virtua Fighter 4 Final Tuned Master Guide
    Posted by Srider on 15/09/2004
    Edited by Myke on 03/04/2005
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice