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VF4FT Shun Arcadia Issue 58

Jun 12, 2022
VF4FT Shun Arcadia Issue 58
  • Using a hidden change from Version A

    Even though version B is now released, this month we introduce a hidden change from version A. Using it well will being very powerful.

    Revising the options from 2P

    After a [2][P] the normal mix up is [1][P] or throw. However, against opponent's who have a low throw or who abare [2][P] the odds aren't so good. So, from a normal hit, try integrating [6][P](A2) or [P][+][K]. Both were secretly improved in Version A and made easier to use.

    [6][P](A2) has no guaranteed retaliation on block, and will cause stagger on crouching opponents, so you can think of and use it like another character's elbow. From version A it was +4 on counter hit, so [2][3][6][P] or throw nitaku was very strong. The recovery after the move is good too, so you can keep attacking with a good tempo.

    [P][+][K] gives +2 on counter hit from version A. They can't avoid the throw by ducking, so it's quite effective against opponents who are expecting the string. It gives the same frames as [1][P] on counter hit, but it's good for when you're in close and have just crushed with [2][P].

    Be careful though, because if either moves is evaded the recovery is long.

    Captions
    • With just one frame different, it's a lot easier to attack with. It's difficult to split it between A1 and A2.
    • Compared with [1][P], you opponent is standing after hitting them with [2][P] so it's easy to attack.
    • Also, compared with [1][P], you'll be able to crush most elbow class attacks with [2][3][6][P].

    Tidbit

    • The stagger from [6][P](A2) can be struggled, and the followup throw ducked.
    • The follow up [K][+][G] from [P][+][K] on normal or counter hit can be avoided with [2][P].

    Source: Arcadia 58
    Writer: Yanaga
    Translation: noodalls
    Posted by noodalls on 06/03/2005
    Edited by Myke on 03/04/2005
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