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VF4FT Shun Arcadia Issue 58
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Using a hidden change from Version A
Even though version B is now released, this month we introduce a hidden change from version A. Using it well will being very powerful.
Revising the options from 2P
After a the normal mix up is or throw. However, against opponent's who have a low throw or who abare the odds aren't so good. So, from a normal hit, try integrating (A2) or . Both were secretly improved in Version A and made easier to use.
(A2) has no guaranteed retaliation on block, and will cause stagger on crouching opponents, so you can think of and use it like another character's elbow. From version A it was +4 on counter hit, so or throw nitaku was very strong. The recovery after the move is good too, so you can keep attacking with a good tempo.
gives +2 on counter hit from version A. They can't avoid the throw by ducking, so it's quite effective against opponents who are expecting the string. It gives the same frames as on counter hit, but it's good for when you're in close and have just crushed with .
Be careful though, because if either moves is evaded the recovery is long.
Captions
- With just one frame different, it's a lot easier to attack with. It's difficult to split it between A1 and A2.
- Compared with , you opponent is standing after hitting them with so it's easy to attack.
- Also, compared with , you'll be able to crush most elbow class attacks with .
Tidbit
- The stagger from (A2) can be struggled, and the followup throw ducked.
- The follow up from on normal or counter hit can be avoided with .
Source: Arcadia 58
Writer: Yanaga
Translation: noodalls
Posted by noodalls on 06/03/2005
Edited by Myke on 03/04/2005
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© Jason Axelrod from 8WAYRUN.COM