VF5FS Jean Strategy

Nov 1, 2025 at 5:00 PM
VF5FS Jean Strategy

  • Introduction(top)


    Jean's strength comes from being in a fuzzyable disadvantage after many of his strings, charge moves, superior range, and 66p setups.

    Basic character introduction and strategy video thanks to @oneida


    Nitaku(top)


    As any other character is, from nitaku your best choice is your characters fastest CH launcher or a throw.
    However, Jean's case is somewhat different. Because of the threat of [6][6][P], it is usually the best option to use along with throws.
    From +2: [6][P] is the best option. At 14 frames it will beat all [2][P]'s from your opponents.
    From +3: [4][K] is very useful.
    From +4 to +5: Start using [6][6][P] or [4][K]
    From +6: [6][6][P] or throws
    From +7: you can [3][P][+][K] for a high risk, high reward option to beat mashing.

    To beat an opponents LazyTE, jean has [4][6][P][+][K] guard break available to him


    Side Turned(top)


    In REVO Jean has many ways to sideturn his opponents, mainly his charge cancels. Done by pressing [K] or [P] depending on the move while you're holding down one of his many charge moves, Jean gets access to new circular moves which all sideturn the opponent at +6.

    Full Charge [K][K] unblockable (Jailing string):
    On side block, if any of Jean's charge moves are blocked by the opponent he may follow up with Full Charge [K][K] which is completely unavoidable.

    At sideturn +6:
    If they abare or duck:
    [3][K] or [6][6][P][+][K] are strong mids, Both crumple on counter hit, only [6][6][P][+][K] crumples on normal hit. If [3][K] hits crouching, Jean is +11 and may follow up with an unblockable [6][P] or [9][K][+][G]

    If they evade:
    His 16 frame half circulars, [4][P] and [9][K] are much more powerful at this advantage as they cannot be evade crouch dash cancelled under. If they counter hit, Jean can finish the string for guaranteed damage, and knockdown in the case of [4][P][K] or since he is +11 he may follow up with the aforementioned unblockable [6][P] or [9][K][+][G]. However Jean has a powerful mixup after these moves counter hit, He can do Charge [P] which will beat blocking and lead to an unblockable [K][K] and mashing which will let him follow up with a stomach crumple combo, the way an opponent would evade this is by evading, which is where [P] Charge Cancel [K] comes in, a full circular high which cannot be evade crouch dash cancelled under and puts Jean at +13 either back or front turned. Jean can combo with [P][+][K] for good damage, and if they're backturned he can follow up yet again with [3][3][P][K]. If they're backturned and are holding [G], Back hit [6][6][P] is guaranteed for your most devastating combo, a smart opponent could mash here and get counter hit front turned by the [6][6][P], but if you find anyone who does this then [4][P][+][K], or even [6][K] could work to beat their countermeasure.

    [K][+][G] can be evade crouch dash cancelled under but if they do not, you find yourself in a similar situation as the above mentioned charge cancel.

    [2][K][+][G] is a strong option, becoming 0 on block on sideturn and beating evade as well and holding [G], however they will realign since the move is rather slow

    If they block:

    Typical lows will work

    Combos(top)


    Any additional notes about combos (e.g. favouring one over another due to ring position)
    Discuss techniques that can be used for 1 frame delays

    Wakeup Strategies(top)


    Okizeme(top)


    Baiting and punishing whiffed rising attacks
    Guaranteed punishment after blocking certain rising attacks

    Ukemizeme(top)


    Ideal attacks to pressure with
    Option selects between attack or down attack
    Meaties

    Ring Position(top)


    Wall Pressure(top)


    How to induce, and follow-up, wall staggers
    How to induce, and follow-up, wall side stuns

    Ring Out(top)


    Ideal ways to ring out over half fences
    Ideal combos that carry good distance (for ring out)

    Other(top)


    Stances.
    Anything else is unique about the character?
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