VF5FS Lau Start Guide
-
Hi, I'm Wasakon, I usually play around Kichijoji, Tokyo. I started with VF4Evo and have been playing VF for well over 10 years.
Contents
Lau's Characteristics, Strengths and Weaknesses(top)
Lau has abundant string attacks and can rush opponents, and I think this makes him a great choice for beginners. When opponents are against a wall his attacking power is amongst the best in the game. Even on stages without walls he can still be a threat so I guess you could say he's a very balanced, all-round character. As for weaknesses however, Lau doesn't have an upper or knee class (15f~17f) mid launcher and his throw damage is quite low.
Basic Skills(top)
Elbow class(top)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
- compared to other characters Lau's standard elbow attack seems to have a slightly longer reach. Gives a large advantage on counterhit or against crouchers (0 on normal hit), and allows you to fuzzy if blocked.
Upper class(top)
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
- A high (unfortunately).
-
ComboNote
-
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(CH), ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for all characters
Knee class(top)
Lau doesn't have any techniques that apply. I guess you could say![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
counts, but it's so tricky to implement well I can't recommend it.
Circular attacks(top)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- One the best, if not the very best of Lau's moves. Hitting this is extremely satisfying! It's highly punishable on guard, though...
Throws(top)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Lau's neutral throw. After this a down attack ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
will connect on all characters except Taka. It's worth mentioning that if the throw is successful or if the opponent escapes you'll switch positions with your opponent. Effective to use when you're cornered.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Lau's strongest throw. There aren't any special applications for this move.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A backdrop. You'll switch positions with your opponent if the throw is successful. When your back is against a wall, you'll get a wall throw animation and ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
is a guaranteed follow-up.
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- puts the opponent in a side-turned state and gives you an 11f advantage. Usually ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
is a guaranteed follow-up but some characters' unique movement/stance properties (for example Shun's ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- thanks banok and Krye) can cause the second hit of ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
to whiff. Note both of your positions before executing; this move will throw the opponent 45° degrees in the direction their stomach is facing. When you're used to it, this can be a great positioning tool when you're near a wall or the ring's edge.
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- There's no particular merit in using this, if you're going for a throw use ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
instead. I use it simply because it's easy to pull off after a forward dash.
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- When you're facing a wall you can do all sorts of combos as long as you're not playing against Taka. When the wall is behind you you'll get a special wall throw animation. There's a good chance of sneaking in a ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
after this throw.
-
ComboNote
-
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(wall hit), ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
for everyone except Taka
Other Useful Moves(top)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- aka 'Sako'. It wouldn't be an overstatement to say that this move accounts for as much as 40% of Lau's total attack strength. It's quite slow at 20f but on normal hit ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
will connect, and on counterhit ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
will connect for a midair combo. Also, from ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
you can enter Kokei stance by inputting ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
. Even if your ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
is guarded, Kokei![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
will beat out any strike that your opponent attempts. Vanessa's DS ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
is the only exception. In short, this is an evil move that allows you to say 'It's STILL MY TURN, sucker.'
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A standing guard break. Very effective against opponents who rely too heavily on the Lazy Throw Escape (yutori) defense.
-
ComboNote
-
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(GB), ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
,
, ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for everyone
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- This will connect as a string on a recovery counterhit (RH) or greater (requires fastest input). This is devastating to throw out when you've crouched under a high string attack or throw attempt.
-
ComboNote
-
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(RH+),
, ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for everyone
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
- a basic mid attack but does no damage against crouch-guarding opponents. Once you can hitcheck the initial attack, go for ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
. After the ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
string you'll be at a slight disadvantage (-4f to be exact) so use with caution. For hitchecking imagine the input as ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
, ![Punch [P] [P]](styles/default/xenforo/clear.png)
. It gets hard when the opponent crouch-guards the initial hit. Use this as move as a round finisher to demonstrate your unparalled strength.
Basic Strategy(top)
Fight three dimensionally as Lau! First, try to put the opponent in nitaku with![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
and a throw. If you notice the opponent starting to fuzzy against your nitaku attempts, use your ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
guard break or a throw from a kick-cancel (![Kick [K] [K]](styles/default/xenforo/clear.png)
- throw). However, with Lau you won't be able to maximise his damage output potential just by playing a straight nitaku game. Here's where you'll have to mix up the timing for certain moves you do.
Here's where 'sako' (![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
) comes into play. It'll lose out to your opponent's abare but doing 'sako' from ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
or ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
can really change up your offense.
To me, Lau isn't a straight up nitaku kind of character. I think the real essence of this character is a balance and application of three things: fast strikes, a fast throw game and your ability to mix up your timing when executing moves.
Befriend the Walls(top)
Lau can be a monster on stages with walls. It doesn't matter if you're perpendicular, diagonally facing or parallel to a wall, and there are several ways to approach the wall.
First, when you're perpendicular to the wall try![Tap Back [4] [4]](styles/default/xenforo/clear.png)
or ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
. Hitting the opponent with ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
will give a wall stagger, during the animation hit ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Neutral [5] [5]](styles/default/xenforo/clear.png)
(or ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Neutral [5] [5]](styles/default/xenforo/clear.png)
- Modelah) to wall splat the opponent.
Combo after![Tap Back [4] [4]](styles/default/xenforo/clear.png)
(wall stagger), ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Neutral [5] [5]](styles/default/xenforo/clear.png)
(wall splat):
-
ComboNote
-
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
for everyone except Taka -
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
for Taka
Hitting the opponent with![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
will cause a wall slump on normal hit, and a wall splat on counter hit.
-
ComboNote
-
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(wall slump), ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
, ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Neutral [5] [5]](styles/default/xenforo/clear.png)
for all characters
You can do more damaging combos in some cases but they're either hard to do or aren't very reliable. Get this basic combo down first before trying anything else.
If![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
counter hits, use a ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Neutral [5] [5]](styles/default/xenforo/clear.png)
(wall splat) combo listed above. I know I said there are several ways to approach a wall but as there's so much to write I'll leave it at that for now. If you'd like to know more on that please check out my old blog (in Japanese- Modelah).
Destroy High-String Happy Opponents(top)
When punishing an opponent's high strings from a crouch, Lau's![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
is without a doubt the most potent weapon in the entire game.
-
ComboNote
-
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
, ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for all characters
This is a great general-purpose combo that can really sap your opponent's will to fight. To set this up successfully it's important to know what moves your opponent has that have follow-up strings, so you should really try to learn every character's strings (just by watching real matches is enough).
Good Luck!
Wasakon
Source: Wasakon's VF5FS Beginner's Blog Post
Author: Wasakon
Translator: Modelah -
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