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VF5US Goh Okizeme

Dec 22, 2022
VF5US Goh Okizeme
  • This wiki page is for Goh’s unique Oki options. I originally wrote some of these in the ‘Goh Punishment’ article, but I decided to write a more comprehensive list of Goh’s options. I’ve added the options from the punishment article in here for the sake of simplicity.


    Okizeme (Opponent Rising)(top)


    The simplest way to deal with In Place or Roll Rising Attacks is to just block them on reaction and take the +6. (only exception is Face Down, Feet Towards where at least I can't react to mid/low and have to guess)
    Learning to block these on reaction is essential to tightening up your game.
    Back Roll Rising Attack is a guess but both Mid and Low leave opponent -15 if blocked.
    If you have a hard read you can crush Rising Attacks with moves that do 21pts or more, [4][K] and [4][P][+][K] are two good options.

    Below we’ll discuss the different options you have OTHER than simply blocking. For information on
    what to do when at the advantages given by blocking a rising attack, refer to either the
    punishment list earlier in this article or Goh’s Nitaku options in the Strategy section of his wiki.
    This section isn’t intended to cover all options for these situations, rather it is meant to cover
    Goh’s specific options.

    Mid Rising(top)


    Goh’s [4][6][K] Sabakis linear and half circular mid kicks. Knockdowns after which opponents mid kick is either are:
    - Face Up, Head Towards
    - Face Down, Feet Towards
    - Face Down, Head Towards
    Many of Goh’s throws leave the opponent in those position.
    The Sabaki can be done on reaction if you're really sharp.
    Against characters that use hands for mid rising attacks (Big Boi Taka) you can use Goh’s
    [4][P][+][K][+][G] to sabaki it and transition into Tsukami. Jeff and Taka also have rising mids/lows that are
    headbutts, those need to be blocked.

    Low Rising(top)


    Goh’s [2][P][+][K][+][G] will allow you to sabaki linear and half circular low rising attacks (both punches and kicks), leaving you with a sizable advantage. However sometimes the sabaki can leave the opponent at fairly long range depending on the move you sabaki, so a standard 1P+K combo may not always be possible.
    Another good punishment for low rising is to back dash slightly out of range and punish the whiff with [3][K][P], leading to a full combo.
    Knockdowns after which you can [2][P][+][K][+][G] opponent's Low Rising Attack:
    - These vary per character so it is not guarenteed against all characters from any position.

    Goh can also use [9][P][+][K] or [9][P] to punish low rising, these work regardless of whether the low is linear/HC/FC as it jumps over the attack. This can be done of reaction, however [9][P] is considerably slower than [9][P][+][K]. [2_][3][P][+][K] is guarenteed after crushing a low with these moves. They can also be used to crush/punish [2][P] and other low attacks.

    Tech Rolling(top)


    This section will focus on your options when an opponent doesn’t use a rising attack. As rising in place takes a huge amount of time, it's very hard to time your attacks to catch your opponent, so for the sake of this section we will assume our opponent is tech rolling to the side.

    Tsukami Teleport(top)


    [4][P][+][K][+][G] [P][+][G]

    Tsukami teleport is one of my favorite options. If timed correctly you can ‘teleport’ a decent distance to your opponent. This option can beat out any abare attempts from your opponent as well as any evade attempts, but can be beaten by throws. It works after pretty much all combos ending with Goh’s 46P+K,P,6P string, however you will need to buffer the input of 4P+K+G with a quick 66 forward dash. From here you can choose the best tsukami option for your situation, as it is a 4 way guessing game.

    Tsuchikumo(top)


    [6][6][P][+][G]

    66P+G is a really good option for oki, it is an EX Low full circular attack that launches the opponent allowing you a guaranteed combo. It’s especially good at catching evades, if you keep your opponent guessing between this and linear oki pressure it will be very hard for them to defend. Unlike most of Goh’s oki options, you shouldn’t need to buffer this attack with a 66.

    Onikubigari(top)


    [6][6][K][+][G]

    This attack is really useful for okie and is used by most players as their ‘go-to’ option. It’s a half circular high attack which covers Goh’s front. The follow up of P+G works on BLOCK, this makes 66K+G a very strong option in Goh’s arsenal, the only way an opponent can escape this is by either evading to Goh’s back or by crouching. We know that Goh’s 66P+G option covers evades, but how do we deal with a crouching opponent?

    Maegeri(top)


    [3][K]

    All of the options I’ve written so far can be avoided by crouching, thankfully Goh has an incredibly strong option in 3K! 3K is actually a meaty against tech rolls to the side, leading to a 79 damage combo against everyone but Taka. Once again you will need to buffer this attack slightly with a forward dash (66), however you will need to press G before using 3K, otherwise the game can interpret your input as 66K. So after knocking down your opponent with 46P, 46P+K, P, 6P you will need to use 66, G, 3K. This can be a little messy at first so it is worth spending some time in training mode to tighten it up. 3K can also be used against an opponent who rolls backwards, however this changes the timing drastically.


    These options cover (almost) every possibility for Oki pressure against a tech rolling opponent, now all you need is some godlike yomi and you’ll be unstoppable. This list however isn’t exhaustive. There are other options which are viable, but I personally don’t think they are as strong, or cover any different options than those listed above. This doesn’t mean you shouldn’t try other options and see if they fit your playstyle better.


    If you have any questions about anything above or anything to do with Goh in general feel free to hit me up or post in Goh's dojo forum threads and I'll do my best to answer.


    Blessy
VolcanoShed likes this.
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