Akira Yuki

Virtua Fighter 5 Final Showdown (Ver.A) Command List

  • Normal
    1. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
    2. 12
      M
      12
      2
      39
      -8
      -1
      3
      any
      0
    3. 20
      H
      14
      2
      43
      -4
      4
      down
      any
      0
      [G] cancels action
    4. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
      Steps in; Has same options as [P]
    5. 19
      M
      17
      2
      42
      -4
      3
      6
      any
      0
      Opponent crouching (H: Stagger)
    6. 0
      Special
      0
      0
      26
      -6
      -1
      2
      0
    7. 12
      H
      20
      2
      46
      stagger
      0
      3
      any
      0
      Removes High Guard
    8. 20
      M
      17
      2
      44
      -6
      down
      down
      any
      0
    9. 17
      L
      24
      4
      60
      -17
      -5
      -3
      any
      0
    10. 40
      AT
      0
      0
      0
      0
    11. 20
      M
      10
      3
      39
      -7
      3
      down
      any
      0
      Opponent crouching (H: 6F ; CH: Down)
    12. 20
      M
      13
      2
      37
      -5
      4
      8
      any
      0
      Opponent crouching (H: 6F)
    13. 20
      M
      15
      2
      40
      -5
      down
      down
      any
      0
    14. 15
      H
      16
      2
      38
      -2
      4
      7
      back
      0
    15. 22
      H
      16
      2
      46
      -4
      down
      down
      front
      1
    16. 24
      M
      21
      3
      51
      -6
      4
      down
      any
      1
    17. 22
      H
      14
      2
      41
      1
      down
      down
      any
      1
    18. 20
      M
      21
      3
      47
      0
      7
      14
      any
      1
    19. 0
      Special
      0
      0
      28
      0
    20. 20
      M
      14
      2
      47
      -8
      down
      down
      any
      0
    21. [4][3][P][2] or [8][P][+][K]
      20
      H
      22
      2
      48
      15
      down
      down
      any
      1
      Removes High Guard
    22. 9
      L*
      12
      1
      33
      -5
      4
      7
      any
      0
    23. 23
      M
      17
      2
      45
      -6
      1
      5
      any
      0
    24. [2_][6][P] (guard or hit) [P]
      20
      M
      18
      2
      46
      -6
      down
      down
      any
      0
    25. 30
      M
      13
      3
      50
      -15
      down
      down
      any
      0
      Super Replay
    26. 25
      M
      23
      5
      54
      3
      down
      down
      any
      1
    27. 17
      M
      14
      2
      36
      -5
      -2
      5
      any
      0
    28. 28
      M
      18
      3
      54
      -15
      down
      down
      any
      0
    29. 25
      H
      17
      3
      46
      -4
      down
      down
      any
      1
      Damage varies due to distance (25-40)
    30. 20
      H
      14
      3
      41
      -4
      down
      down
      any
      0
      [G] cancels action
    31. 18
      M
      17
      3
      47
      -8
      down
      down
      any
      0
    32. 16
      H
      30
      2
      52
      -2
      6
      8
      any
      1
    33. 20
      M
      14
      5
      52
      -15
      down
      down
      any
      0
    34. 20
      M
      11
      4
      57
      -26
      down
      down
      any
      0
    35. 10
      L
      14
      1
      46
      -15
      -6
      0
      any
      0
    36. 24
      M
      16
      2
      43
      -6
      0
      8
      any
      0
      Opponent crouching (H: 8F) ; Recovery CH: 2F
    37. 25
      M
      18
      2
      47
      -6
      5
      9
      any
      0
    38. 18
      M
      19
      3
      49
      -9
      -4
      1
      any
      0
    39. 20
      AT
      0
      0
      0
      9
      1
      [P][+][K][+][G] to Teirou Kanpo
    40. 25
      M
      19
      2
      46
      -5
      down
      down
      back
      0
      Chargeable
    41. 35
      M
      49
      2
      78
      stagger
      down
      down
      back
      2
      Removes High Guard
    42. 40
      M
      17
      2
      75
      -32
      down
      down
      any
      0
      Super Replay; Damage varies due to distance: 40-80
    43. 27
      M
      16
      2
      45
      -7
      stagger
      stagger
      any
      0
    44. 21
      L
      25
      3
      51
      -5
      7
      down
      any
      0
    45. 18
      M
      16
      4
      45
      -6
      down
      down
      any
      0
      Against Taka, -1 on hit.
    46. 20
      M
      20
      3
      46
      -15
      down
      down
      any
      0
      Chargeable
    47. 30
      M
      37
      3
      70
      6
      down
      down
      any
      0
    48. [K][+][G] (release [G] within 1 frame)
      25
      M
      17
      3
      50
      -13
      down
      down
      any
      0
      Super Replay
    49. 1
      M
      16
      2
      40
      12
      -10
      -10
      any
      0
    50. 5
      H
      13
      2
      40
      15
      -3
      -1
      any
      0
    51. 24
      M
      19
      3
      46
      -4
      5
      9
      front
      0
      Super Replay
  • Hontei Goko Hazankou
    1. 18
      M
      20
      1
      49
      -9
      -4
      2
      any
      0
    2. 20
      AT
      0
      0
      0
      -6
      0
    3. [P][+][K][+][G] (hit) [4][3][P][+][G][6] or [4][P]
      29
      TC
      0
      0
      0
      1
  • Hantei Goko Tensetsukou
    1. 17
      M*
      16
      3
      44
      -6
      -4
      2
      any
      0
    2. 16
      H
      18
      3
      51
      -9
      -5
      0
      any
      0
      Has same options as [4][3][P]
    3. 15
      M
      13
      2
      60
      -24
      down
      down
      any
      0
    4. 20
      M
      24
      4
      59
      -13
      down
      down
      any
      1
    5. 24
      M
      14
      3
      61
      -24
      down
      down
      any
      0
      Super Replay
  • Fujin Chuten Hekirekichu
    1. 15
      L
      17
      2
      47
      -14
      -3
      1
      any
      0
    2. 15
      H
      19
      3
      46
      1
      4
      9
      any
      1
      Has same options as [4][3][P]
    3. 20
      M
      17
      2
      42
      down
      down
      any
      0
      Super Replay
  • Toryu Tenshin Hazankai
    1. 5
      H
      17
      2
      45
      stagger
      -6
      -2
      any
      0
      Removes High Guard
    2. [3][P][+][K][+][G] (guard) [4][3][P][+][K]
      15
      AT
      0
      0
      0
      -4
      0
    3. [3][P][+][K][+][G] (guard) [4][3][P][+][K][2][3][6] or [2][1][4][P]
      15
      TC
      0
      0
      0
      0
      0
    4. [3][P][+][K][+][G] (guard) [4][3][P][+][K][2][3][6] or [2][1][4][P][4][6] or [6][4][P][+][K]
      40
      TC
      0
      0
      0
      2
  • Teirou Kanpo
    1. For example, after[6][6][P][+][K] (hit) [P][+][G][P][+][K][+][G]
      0
      Special
      0
      0
      53
      0
    2. (Teirou Kanpo) [P]
      20
      M
      18
      2
      46
      -3
      down
      down
      any
      0
      Super Replay
    3. (Teirou Kanpo) [K]
      21
      L
      24
      2
      61
      -15
      16
      20
      any
      0
  • Jumping
    1. (ascending) [P]
      20
      H
      24
      0
      0
      -3
      6
      10
      any
      0
    2. (descending) [P]
      25
      M
      47
      3
      0
      -5
      6
      10
      any
      0
    3. (ascending) [K]
      20
      M
      25
      0
      0
      -7
      down
      down
      any
      0
    4. (descending) [K]
      20
      L
      49
      3
      0
      -15
      -5
      -2
      any
      0
    5. (descending) [K] (hit) [P][+][G]
      40
      AT
      0
      0
      0
      down
      0
  • Back Turned
    1. (back turned) [P]
      10
      H
      14
      1
      30
      -1
      0
      7
      any
      0
      Has same options as [P]
    2. (back turned) [2][P]
      20
      M
      17
      2
      40
      3
      5
      down
      any
      1
    3. (back turned) [K]
      30
      H
      18
      3
      47
      -3
      down
      down
      front
      0
    4. (back turned) [2][K]
      10
      L
      17
      2
      43
      -12
      -3
      -3
      any
      0
    5. (back turned) [2_][K]
      20
      L
      15
      3
      52
      -16
      down
      down
      back
      0
    6. (back turned) [P][+][K]
      40
      M
      11
      3
      56
      -22
      down
      down
      any
      0
      Super Replay; Damage varies due to distance: 40-80
    7. (back turned) [P][+][K][+][G]
      21
      M
      20
      1
      49
      -9
      -4
      2
      any
      0
      Has same options as [P][+][K][+][G]
  • Wall
    1. (facing wall) [6][P][+][K][+][G]
      20
      M
      32
      0
      0
      none
      0
  • Opponent Down
    1. (opponent down) [3][P]
      12
      DA
      18
      1
      46
      any
      0
    2. (opponent down) [8][P]
      20
      DA
      45
      3
      0
      any
      0
  • Throws
    1. 40
      HT
      10
      1
      0
      -6
      0
    2. 45
      HT
      10
      1
      0
      -6
      0
    3. 15
      HT
      10
      1
      0
      -6
      0
    4. 0
      HT
      10
      1
      0
      -6
      6
      0
    5. 60
      HT
      10
      1
      0
      -6
      0
    6. 10
      HT
      10
      1
      0
      -6
      9
      0
      [P][+][K][+][G] to Teirou Kanpo
    7. 25
      HT
      10
      1
      0
      -6
      9
      1
      [P][+][K][+][G] to Teirou Kanpo
    8. (opponent right) [P][+][G]
      45
      HT
      10
      1
      0
      2
      0
    9. (oppnent left) [P][+][G]
      45
      HT
      10
      1
      0
      2
      0
    10. (opponent back) [P][+][G]
      60
      HT
      10
      1
      0
      0
  • Reversals
    1. [4] or [1][P][+][K] (against right high/mid punch)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    2. [4] or [1][P][+][K] (against left high/mid punch)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    3. [4] or [1][P][+][K] (against high/mid kick)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    4. [4] or [1][P][+][K] (against high/mid elbow)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    5. [1][P][+][K] (against right side kick)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    6. [1][P][+][K] (against left side kick)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    7. [1][P][+][K] (against knee)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    8. [1][P][+][K] (against somersault)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    9. [2][P][+][K] (against low punch)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    10. [2][P][+][K] (against low kick)
      40
      Rev
      1
      10
      30
      0
      Damage: 40+
    11. 0
      Sabaki
      0
      0
      44
      0
    12. [4][P][+][K][+][G] (sabaki) [P]
      30
      M
      23
      3
      40
      down
      down
      any
      0
  • Rising Attacks
    1. (face down / feet forward) [K][K][K]
      20
      M
      31
      2
      57
      -6
      3
      6
      any
      0
    2. (face down / feet forward, side roll) [K][K][K]
      20
      M
      28
      3
      54
      -6
      3
      6
      back
      0
    3. (face down / feet forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    4. (face down / head forward) [K][K][K]
      20
      M
      35
      2
      62
      -6
      3
      6
      back
      0
    5. (face down / head forward, side roll) [K][K][K]
      20
      M
      32
      3
      59
      -6
      3
      6
      back
      0
    6. (face down / head forward, back roll) [K][K][K]
      20
      M
      16
      2
      49
      -6
      3
      6
      back
      0
    7. (face up / feet forward) [K][K][K]
      20
      M
      35
      3
      62
      -6
      3
      6
      back
      0
    8. (face up / feet forward, side roll) [K][K][K]
      20
      M
      30
      2
      57
      -6
      3
      6
      back
      0
    9. (face up / feet forward, back roll) [K][K][K]
      20
      M
      16
      2
      49
      -6
      3
      6
      back
      0
    10. (face up / head forward) [K][K][K]
      20
      M
      36
      3
      66
      -6
      3
      6
      back
      0
    11. (face up / head forward, side roll) [K][K][K]
      20
      M
      31
      2
      61
      -6
      3
      6
      back
      0
    12. (face up / head forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    13. (face down / feet forward) [2_][K][K][K]
      20
      L
      30
      3
      64
      -15
      down
      down
      any
      0
    14. (face down / feet forward, side roll) [2_][K][K][K]
      20
      L
      20
      3
      55
      -15
      down
      down
      any
      0
    15. (face down / feet forward, forward roll) [2_][K][K][K]
      20
      L
      18
      3
      54
      -15
      3
      6
      any
      0
    16. (face down / head forward) [2_][K][K][K]
      20
      L
      32
      4
      72
      -10
      down
      down
      any
      0
    17. (face down / head forward, side roll) [2_][K][K][K]
      20
      L
      21
      3
      61
      -10
      down
      down
      any
      0
    18. (face down / head forward, back roll) [2_][K][K][K]
      20
      L
      18
      3
      52
      -6
      3
      6
      back
      0
    19. (face up / feet forward) [2_][K][K][K]
      20
      L
      35
      3
      65
      -6
      3
      6
      back
      0
    20. (face up / feet forward, side roll) [2_][K][K][K]
      20
      L
      29
      3
      64
      -6
      3
      6
      back
      0
    21. (face up / feet forward, back roll) [2_][K][K][K]
      20
      L
      18
      3
      52
      -6
      3
      6
      back
      0
    22. (face up / head forward) [2_][K][K][K]
      20
      L
      34
      4
      72
      -15
      down
      down
      any
      0
    23. (face up / head forward, side roll) [2_][K][K][K]
      20
      L
      27
      4
      65
      -15
      down
      down
      any
      0
    24. (face up / head forward, forward roll) [2_][K][K][K]
      20
      L
      18
      3
      54
      -15
      3
      6
      any
      0