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Wolf: Final Tuned

Discussion in 'Wolf' started by Myke, Aug 28, 2004.

  1. Throwmasta

    Throwmasta Well-Known Member

    Thanks for the suggestions guys,

    I had a friend look my computer; she just did some stuff with Windows media player and I was able to download the clips (I think it was dumb luck actually /versus/images/graemlins/confused.gif). Anyway, the 43p head collapse throws look brutal. For anyone who is familiar with wrestling moves (and for anyone who cares), I don't think I've ever seen these moves performed in the states. The regular version, has Wolf scoop slam the opp into an over the shoulder power slam position, but then drops him on his head off to the side instead of actually power slamming him/her. For the fastest input version, Wolf starts the throw off by vertical suplexing his opp onto his shoulder instead of scoop slaming. The second half of the throw seems identical for both inputs.

    The F5 (270B), and Pedegree ([1][1][P][K][G]) looked sweet! Does anyone have any clips of his [3][3][P][G] in FT?. I can't wait to see the new animation on this throw, cause the Brainbuster has always been one of my favorite moves. If anyone has/knows of any links to a clip of the 33[P][G], please lemmie know. Thanks again /versus/images/graemlins/smile.gif!!
     
  2. Robio_kun

    Robio_kun Well-Known Member

    Don't have a clip myself, but I have seen one somewhere. I think at the start of a thread under FT titled, "the truth about VF" Shang posted a clip with 3 wolfs getting their arses kicked by Kage, and I think there is one in that clip. In the FT one he leaves the other player hanging longer and takes a few steps backwards before finishing the move.
     
  3. Throwmasta

    Throwmasta Well-Known Member

    hmm... I'll have to see if I can find that. Thanks!!
     
  4. KiwE

    KiwE Well-Known Member

    Can be seen here now. Get it while you can.

    /KiwE
     
  5. Throwmasta

    Throwmasta Well-Known Member

    Thanks again guys,

    I've finally seen it in the "truth about VF" thread. From the description I was getting before I saw it, it sounded like it was his brainbuster variation, and it turns out that it is the Jackhammer instead. I was a little disappointed, but oh well...

    Bring back the SSD!!!
     
  6. noodalls

    noodalls Well-Known Member Bronze Supporter

    Wolf has 18 combos listed in Orange Mook. So I'll write them out. That's about half of Kage (42!!!)

    Source - Orange Mook
    Writer - Astro
    Translation - Noodalls

    [4][6][P]+[K] or [6][K](A2)
    1. [6_][P] [6_][P] [6][3][2][1][4][P][P]
    2. [6_][P] [6][3][2][1][4][P][P]
    3. [6_][P] [K][K]
    4. [6_][P] [4][P]
    5. [6_][P] [6][K] [3][3][6][P]
    6. [2][P] (A1)
    7. [2][P] [3][3][6][P]
    8. [4][K]+[G][K]

    For combo 1, if the combo starter is [4][6][P]+[K] it will land on Aoi and Pai in closed stance. Combo 2 with one [6_][P] less will connect on Light weights up to Akira if it started with [4][6][P]+[K] or will connect on Pai, Vanessa and Sarah (not Aoi) if startd with [6][K](A2). 4 finishes with a slam move, so if the opponent fails to tech you can follow with a large pounce or ground throw. 3 works from either open or closed stance, [4][6][P]+[K] on normal hit will allow it to connect on light weights, counter hit will allow it to connect on up to Lau. The biggest damage off a counter [4][6][P]+[K] is combo 5, but it is restricted to A2, and takes 92 damage, about half the bar. This combo doesn't get affected by foot stance, and will connect on 8 characters: the light weights as well as Goh, Brad, Kage and Lei. On heavy weights and after the [6][K](A2) on normal hit, 6,7 and 8 work.

    [6][3][2][1][4][P] counter hit
    9. [3][3][6][P]

    After [6][3][2][1][4][P] counter hit you can go for combo 9 on all characters. Just be careful, as Akira and heavyweights can avoid with Just ukemi.

    [4][P]
    10. [6_][P][K][G] [6][3][2][1][4][P][P]
    11. [6][3][2][1][4][P][P]

    After [4][P] combo 11 will work on all except Jeffrey (if he is in closed stance after the hit). On Jeffrey in closed stance after the hit, you can either large pounce, or go for [P][K]. Also, on lightweights where it is closed stance after the hit, combo 10 works. But, the [6][3][2][1][4][P][P] after a [P][K] [G]cancel is difficult, so be sure of your commands.

    [6][K] (A1)
    12. [6][P][P]
    13. [4][K]+[G][K]
    After [6][K](A1) combo 12 and 13 connect on all characters, however the damage for 12 is slightly higher. It does slam them into the ground, but there are no real followups, unfortunately. 13 has quite a bit less damage, but it is easy to go for ukemizeme from here, so if you want to keep the pressure on go for this.

    After change [6][P]+[G]
    14. [4][6][P]+[K] [P][P] [6][K](A1)
    15. [4][6][P]+[K] [2][P] [6][K] (A1)
    16 [4][K]+[G][P]+[G]

    14 gives the best damage. Leave the joystick neutral while doing [P][P]. It works on everyone except Jacky, Wolf, Shun and Lion. Go for 15 and 16 on them. Also, combo 16 gives the second most damage, and works on all characters, so you could go for it normally. But, if you miss the throw portion the damage is going to drop significantly, so where you absolutely must take the damage, you can use combo 15. Also, only for Sarah, you can change to the [4][P]. This slams and she won't be able to tech, so you can follow up with either a small ground attack or a front low kick.

    [2][P]+[K][4]
    17. [4][P] [4][K]+[G][K]
    18. [4][K]+[G][P]+[G]

    17 is the best damage. However, Kage, Lion, Lau, Sarah, Shun and Vanessa can all escape it by ducking. Also, where Jacky and Goh were caught with their right arm, they can escape in the same way. When you have these people as your opponents try to use 17 as much as possible (surely he means 18???) Also, neither combo is guaranteed on Kage, so instead go straight to the Shining Wizard.
     

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