Lei Fei Dojo
Lei Fei Combos:
Basic:
These are Lei's Combos that do not require stances or other special conditions.
"uf+K+G":
A good move that FLOPS the opponent. Flops allow you to connect high attacks.
This move is fast enough to counter slow/med moves or blocked low attacks.
uf+K+G - PPP - [DM]d+K
uf+K+G - PP- [IN]d+K
uf+K+G - df, df+PP - K+G
"df, df+PP "
Lei ducks under many high attacks for double punches. Second Hit is guaranteed
after first and will float. If the first punch mC, you can throw. Generally
only do the first punch of this series and wait for mC/MC. Or fake this
move for a dash and throw.
df, df+P- PPP, d+K
df, df+P- PP, [IN] K+G
df, df+PP - PP - [IN] K+G
df, df+PP - d+P+K, P [TG]
df, df+PP - f,f+K [IN] -K+G
....K = Hold "k" for IN stance
"df+P+G"
Lei's best throw. Most (good)Players will throw counter this one consistently
so use sparingly. This throw cause a FLOP as described above. So all the
followups will work.
"df+P+G" - df, df+PPK+G
"df+P+G" - df, df+PP-d+K
"df+P+G" - P+K, P, P (light to midweights)
Advanced:
These are Lei's Combos that require stances or other special conditions.
80% combo
[DM] P+K(fully charged), *b+P,P - f, f(dash) - d+P+K+G - ** [DM] P+K -
f, f+K - [IN] K - [IN] K+G
[DM] P+K(fully charged), *b+P,P - f, f(dash) - d+P+K+G - ** [DM] P+K
- f, f+K - d+P+K+G - [DM]K - d+P+K+G - [DM] P, P+K - uf+K+G
* = head crumble, other head crumble moves will qualify for this combo
** = only if opponent TR
Combo#1 (close range)
[IN] d+K, [DM] K , [IN] d+P+K+G, [DM] P,P+K, f, f+K
R: this combo relies on leg stumble. "[DM]K" may miss if they struggle
fast enough. They recover more quickly at long range.
Combo#2 (long range, as the above misses at longer ranges)
[IN] d+K, [DM] u+P+K+G , [IN] K+G, uf+K+G, "PPP" or "other variants"
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