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Akira strategy - what are the main things?

Discussion in 'Akira' started by KIYOSHO, Nov 11, 2010.

  1. KIYOSHO

    KIYOSHO Member

    Hi there, I'm relatively new to VF. I first started playing VF properly when VF 3TB came out on the Dreamcast. Then, though, I mained Shun since I really liked his mixup game. Then I got VF5 a couple years ago and chose to main Akira. Typically, I looked like an idiot when I first started using him against a friend of mine who stuck with the fast fighters (Jacky, Lau and Pai) since I felt quite limited using Akira. So what are the main moves to use with Akira? I know the dashing elbow is good so I try to mix that up in between moves but generally, how do I keep applying pressure as many FAQs seem to state thats how Akira is used.

    A few nights ago, I started mixing in standing P and crouching P between moves (e.g.: dashing elbow, P, (b, f+PK), crouch P, f+P, P etc.) which worked well for a while but then my friend started striking at the same time I go for the P and whats really frustrating is that his punches were faster than my standing P or crouching P so I felt completely lost. I reverted to using reversals but its not a reliable tactic since he can mix up his game (e.g.: crouching P against a high reversal / standing P against a low reversal) so how do I beat Pai's or Lau's standing punches? All other moves seem too slow to beat them so I'm at a complete loss.
     
  2. AkiraZero

    AkiraZero Well-Known Member

    [3][P]+[K]+[G] deflects low and high punches plus it's a safe attack even if they block (no hits or throws are guaranteed against you). There is a followup to it which is [P] ([3][P]+[K]+[G],[P]), so if you confirm the deflection by listening for a sound the followup will hit. It's slightly delayable but don't spam the attack as it is hit/throw counterable on block.

    Another way to beat high punches and low punches is his [4][P]+[K]+[G]. There's a followup which is [6][P] which you can only do if you are successful in deflecting the attack.
     
  3. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    You're likely not using the System. Look at each exchange as if you're taking turns with your opponent. If you attack and hit, it's your turn to attack again (or throw). If you get blocked, it's your turn to defend against attacks or throws. If you just got blocked, your punch won't beat anyone else's punch because you're at disadvantage.

    Read the System for more information.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Use the system, Luke!
     
  5. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    [3][P]+[K] is a pretty good move for cats who like to abuse the standing [P][P][P] stuff. It will give counter hit and you can follow up with [6][6]+[K][K]. Or [3][K]+[G][6][P][4][6][6][P]+[K] (in certain stances for some I believe) if you wanna get flashy.

    And yes, the advantage, disadvantage system is essential to know also. But remember, these things in the system only work when done immediately after blocking or hitting. There can be no delays for this to fully work if you're trying to beat your opponents next attack. Also, sometimes going against the system can be usefull too.
     
  6. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I don't think I can go against the system. The system just is. It allows for re-taking my turn to attack with a reversal or sabaki. It allows for abare. It allows for delayed attacks. It doesn't mean "locked into immediate-response textbook play".

    Going on about what moves avoid highs, etc., when there is no understanding of when they're designed to be executed is not a productive use of time.
     
  7. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Gotcha Plague, thanks for that. Maybe I misunderstand exactly what the system is (cause I didn't really dive into it tbh lol).

    I mean like in situations where you're at a disadvantage like after a SDE gets blocked (or the Single Palm to Elbow move) and one would normally try to eteg or fuzzy after. And knowing any attack you throw out would get beat, but you guess they may go for a throw, so you go for a non clash move that would lose to an attack, but beat a throw. Or go for another elbow assuming they won't react quick enough and with a slower move to maybe earn you a counter hit. Or assuming they may try going for a delayed move. Thus would be shaving off some/the advantage they had by delaying their attack and earning yourself a hit, or counter hit.
     
  8. KIYOSHO

    KIYOSHO Member

    Thanks for all the advice guys, I had a read through Part I of the system but I have to say, it'll take me a while to learn all of it as it seems quite detailed.
     
  9. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Knowing when you should go against the system is advanced stuff.

    Knowing when you are in advantage or disadvantage is very advantageous. I know its hard to remember, but its not that bad. Just remember the moves after which you are in advantage if opponent blocks them (theres only 6 for Akira)
    [P]
    [4][6][P]
    [P]+[K][P]+[K] (second hit)
    [2][1][4][P]
    [6][P]+[K]+[G] (if opponent blocks, [4][6][P] combos)
    [2][P]+[K]+[G] (if opponent blocks, [P][K] combos)
    Thats it. After any other attacks which are blocked, you are in disadvantage so try to attack slightly less (read: block). (edit edit: fullcharge [4][6][P]+[K] omitted)

    Learn to do [P] -> [6][6][P] without delays [​IMG]
    If opponent starts attacking predictably, switch to sidestep -> [4][6][P] -> combo.
     
  10. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Before we can even begin, we'll assume that your [P] and [2][P] attempts were happening after various moves (dashing elbow, etc) were guarded. If this assumption is true, then the first thing you need to understand is why are your [P] or [2][P] getting beaten? If you don't understand why, then it's hard for you to fix.

    To digest and understand the entire System wiki is no easy task, but highly recommended for you to absorb over time, at your own pace.

    For now, Plague has provided some excellent advice on how you should view basic gameplay in VF (i.e. taking turns to attack). As a basic "rule", when your attack is guarded then it is not your turn to attack again. Why? Because your opponent will now have the advantage, meaning that his attacks will most likely beat any attack you try. Instead, you should defend (or evade).

    Once you understand this part of the system, and learn to stop attacking when it's not "your turn", then you'll level up.

    As Manjimaru mentions, knowing when you should go against the "rules" (i.e. attacking when it's not your turn) is a more advanced topic. A couple of replies in this thread have already shown you a couple of these "rule breakers" with Akira, but I feel that it's more beneficial for you to understand the rule first before you learn how to break it.

    Understanding the rules is a universal skill, applicable to all characters. Breaking the rules is a more specialised and character specific skill. It often relies on utilising special attack properties, and some guess work due to the risk.

    Of course, all of this assumes that your initial problem was that you were trying to attack after a guarded attack. If, instead, your leading attack was actually hitting your opponent yet you still got your punch or low punch beaten, then I think you were just too late with your input.

    Good luck!
     
  11. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    This entire post is beautifully succinct . Made me think it should probably be put somewhere where all beginners can see it easily(not just Akira fans). I used to have problems with the same thing and it took me a while before i understood why some of my attacks were losing as well.

    I know similar info is in the wiki, but it's right a the bottom and written in definitive terms (you have advantage/disadvantage) whereas above it's a bit more general and easier for laymen. Your turn or not your turn and a basic rule.
     
  12. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I agree with Marlyjay on this one. That was a very well written explanation Myke and, deserves to be somewhere new players will see easily.

    The wiki was very daunting when I first approached it. You basically summarized the system in an easily digestible manner.
     
  13. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Appreciate the feedback, guys. I will try to do something with this and perhaps give the New Starter forum a boost with new and easy to ready material.
     
  14. Jargen88

    Jargen88 Well-Known Member

    I may not be the most battle hardened veteran here (or at all a veteran), but I have some tips on learning how use anyone against any character.

    You mentioned before that your friend uses fast characters such as Jacky and Pai. Go to training mode and pick one of those characters. Go through all the moves of the move list and ask your self these questions.

    1. Where is this move best used?

    2. What mixups are to be avoided?

    3. How can you counter this?

    I go through these questions for every move I seem to not be able to understand. Here is a basic example for Pai.

    When Pai does ppp there are 3 options iirc. She can do low sweep, the back flip and the full circular kick(?)

    and then I apply the questions

    1. When opponent is in regular stance and blocking

    2. She can do low sweep, the back flip and the full circular kick(?)

    3. For backflip, keep blocking as it is a safe move and fairly quick

    For Low sweep, learn to be able to react to it and block low. This puts her at huge disadvantage and you can easily [2] [4] [6] [P]

    for the circular kick, block it because it has a good amount of disadvantage so you can answer with something quick like and elbow.

    That is pretty much how I train. There are also more 3D aspects to doing this such as evading.

    Hope this helps!
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Backflip is safe now? Because i'm sure backflip after PPP is -21
     
  16. Jargen88

    Jargen88 Well-Known Member

    lol is it really? Man im bad at this advice thing lol.
     
  17. Manjoume

    Manjoume Well-Known Member

    I'm still starting out in VF, but I can tell this is extremely valuable information in a more bite-sized form than the Wiki. Thanks. [​IMG]
     

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