1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Fuzzy guard?

Discussion in 'Dojo' started by Ztaar, Sep 16, 2007.

  1. Ztaar

    Ztaar Member

    Could someone explain to me when and how I should use fyzzy guard?
     
  2. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
  3. Ztaar

    Ztaar Member

    I did see that thread but it was a little to technical for me so it did not really help me understand when and how I should use fuzzy guard. I was hoping for a newb explanation with a more practical approach. I mean I know that different attacks have different frame execution times but I don't know all frame values for all different attacks and even if I did it would take me months becoming good enough knowing my frame advantage/disadvantage in game when stuff happens. I was therefore hoping for more general guidelines (I have not really understood when to use it so this is probably a bad example) like when you do a heavy attack and it gets guarded then you should fussy guard instead of evade or stuff like that.
     
  4. Vortigar

    Vortigar Well-Known Member

    In short:
    Most characters' fastest mid hitting move is 14 frames. A throw comes out in 12. This difference means you can duck under a possible throw and subsequently press /forums/images/%%GRAEMLIN_URL%%/g.gif to block a possible mid, eliminating both options.

    To start off its best to know which of your characters' moves allow for fuzzy guarding after they are blocked.

    Get started:
    For example, Akira's dashing elbow /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is -5 on block. In the training/dojo you can set the AI to "counter with mid or throw after block" or something like that. Use the dashing elbow and duck afterward /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/g.gif then release down at the right moment. If you get the timing correct this will make the throws miss and have you block the mids.

    (replace Akira's DE with any other appropriate move up to -5)

    You can also go for a -6 move and use crouch dashing (forward) instead of normally ducking. Personally I find this easier actually.

    edit: woops, tis early
     
  5. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    To reiterate (since this is pretty important technique) the idea of fuzzy guard is to essentially crouch under a throw, and rise in time to block a mid attack. You can crouch either by simply pressing the stick down and guard /forums/images/%%GRAEMLIN_URL%%/d_.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif , or by crouch dash ( /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif ). Then you simply release stick and keep guard pressed so you block the mid attack.
    (note that you cannot crouch dash with guard pressed but crouching requires /forums/images/%%GRAEMLIN_URL%%/d_.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif).
    Crouch dash takes you to crouch one frame faster than pressing the stick.

    In practise the frames mean that if your move has a
    -6 disadvantage on block you can still fuzzy guard by using crouch dash, but not with /forums/images/%%GRAEMLIN_URL%%/d_.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.
    At -5 or better you can fuzzy with /forums/images/%%GRAEMLIN_URL%%/d_.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (and of course with crouch dash as well)
    At -7 or worse you cannot fuzzy at all and should use evade-throwescapes, attack (reverse nitaku) or just block.

    In practise, at -5 and above it is preferable to use /forums/images/%%GRAEMLIN_URL%%/d_.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif for fuzzying.

    Check your characters VF5 movelist from here and check "GRD" column that shows disadvantage/advantage on block. Concentrate on moves with -6 or -5 because with those moves the fuzzy is easiest to learn. At better situation the timing gets bit difficult to do properly, and fuzzy doesnt matter as much either.

    Also, if you can get your hands on a VF4evo play disk, there is a training challenge that is very beneficial for learning fuzzy. The last blocking challenge will require crouch dash fuzzy to work, and the second to last blocking challenge you fuzzy with /forums/images/%%GRAEMLIN_URL%%/d_.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif. In Evo the actual fuzzy technique was the same, but the frames differed a lot. For learning the technique however the practise was great.
     
  6. Ztaar

    Ztaar Member

    Thanks a lot Vortigar and Manjimaru that clarified it alot!
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice