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(Newbish) Guaranteed Striking Situation

Discussion in 'Junky's Jungle' started by Kain, Sep 22, 2003.

  1. Kain

    Kain Member

    Sorry I'm a newb and I dont know how to create a "guaranteed striking situation". I search functioned this, honestly. Any help would be appreciated.

    peace
     
  2. KiwE

    KiwE Well-Known Member

    In VF the fastest attack is a throw at 8 frames I believe and then there are punches that are about 10-12 frames (not all characters punch equalliy fast). So what this basicly means is that if the opponent does a big move you can have a garanteed hit sitution; just do a normal [P].
    If you go to the command list of, say Jeffry (use the legend to understand better) you'd see that if his [6]+[P]+[K] (middle hellstab) is blocked he is at medium punch disadvantage (it says p.m in the list). This would be the time to punch for the garanteed hit.
    Wish you luck.
     
  3. Oioron

    Oioron Well-Known Member Gold Supporter

    When your opponent TRs, QRs, or just rises normally, there is a window of opportunity where you can attack and they can't do anything about it. I think it depends on how your opponent falls though.

    I think they have to fall with their head towards you. There are tutorials in the game that describe this.
     
  4. Jerky

    Jerky Well-Known Member

    This is a situation after defending an attack where certain "counterattacks" are gauranteed.

    Lets say Akira does [P]+[K]+[G] and you defend it... Akira is at a serious disadvantage and certain striking attacks are gauranteed. In the most simplest case you can just do [P] , but you could do better. Jacky for instance in this situation gets a free df [P][P][P], pounce combo, Lion gets free [K][K], etc.

    Study your character's movelist and learn to recognize when these situations occur.

    http://virtuafighter.com/vf4/

    Also make sure you complete ALL the training modes. I cannot stress how much help this is for new players.
     

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