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Vanessa combo thread

Discussion in 'Vanessa' started by MakiLeSushi, Mar 28, 2013.

  1. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    Yes it s the same principe than all stomach crumple. This one isn t on combo list? Btw are u practicin van? It could be fun a set with my wolf vs ur van lol
     
  2. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    I continued to mess around in the dojo and I saw what you meant. P+KK seems to be a thing you may do sometimes when you get the chance. I'm sorry to say I'm not practicing Vanessa (at least not now). I just like to do combos with other characters to get some fresh air from the characters i practice the most. Also this gives me a general idea of which attacks are the most dangerous and what kind of oki should I expect to get.
     
  3. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    @Mister P+kk is useful when opp is back to the wall i barely never use it coz it s punisible by crouching and on guard it s the same than p+kp which is mid mid. The hitcheck is hard for the p+k online so i prefer substitute with another move...
     
  4. Mold_Monkey93

    Mold_Monkey93 Well-Known Member

    Learning Van & want a couple things verified. From LW to Middle (Ex. SuperLWs) I want to know if these are max dmg. I got some intermediate SEable to Hard SEable. will just mention the intermediate SEable ones
    OS 9K, 4k6k, KPK
    OS ducking to rolling K, 6P+K+G, 4p+k, 6ppk
    OS ducking P, 2P, 2p+k, KPK
    Wall OS 4k6k, p, 2p(x2) 1K+G, 6P+K+G, 66PP
    Side turn DS, CH 6P+K+G, 2p+k, 3KPK I got more but just tell me
    I know the Side turn DS 3K already, that was obvious
     
    Last edited: Aug 10, 2015
  5. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    Ok for os van all combos who finish with kpk have to be performed in open stance. When i say open stance i mean for the combo ender (kpk)
    Os isk 6p+K+G is doable but it s a 19 fr move ur opponent will recover , try isk>3kp>p>2p+k>3kk for wolf jeff do 6ppk after p
    Os wall isp ur combo us right. Vs lightw instead of 2p twice do 2p > 3p works also vs jacky and other midw. Vs wolf jeff 4k isp >9k>p+kk>3kk
    For 9k it s better to use kp6k >3kk

    Edit: for st ds 6pkg use the same combo than isk i said earlier. Those commbo off stagger are doables but the move u chose are too slow
     
    Last edited: Aug 11, 2015
  6. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    for that wall combo ... "1K+G, 6P+K+G, 66PP". After 1K+G it's probably better to P+KK for a low wall splat than 6P+K+G. Then the finisher of your choice. I like 66KP for the Oki.

    None of those stagger combos are guaranteed, except 4K IS P at correct range. It you net a walll stagger OS 6P+K will almost always work, but otherwise it's just nitaku from stuff like Intruder step K.
     
  7. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    marly is right about 1k+g 6p+k+g, p+kk is more adviced. Btw @MarlyJay even if 4k6p is hard to unstagger it is not guaranteed to...
     
  8. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    @MakiLeSushi i believe there is a specific distance where the CPU can't unstagger 4K (wall stagger) IS P. I''ll double check though. You're right in that it usually isn't guaranteed though. IS P a good mid option from that position when the opponent is stagger though. I think it's very strong 2 choice.
     
  9. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

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    That's awesome news! Plus you guys seem to have more damaging combos than the ones i listed here!!

    PS: (with my limited play experience) I've never had someone break the OS 4K CH wallstagger 6>IS P sequence - but it may just be that the move is so seldomly used that my opponents were too surprised to react.
     
  10. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    @MarlyJay the case have to be strict, i think the opponent have to be barely a dash far from the walll and get a ch (this is not verified but theorically possible) but even with that i think it is not guaranteed. The same move with brad k isk is guaranteed. But as i said it s very hard to unstagger and rare are players who can unstagger, mainly online so the set up is viable =) For the rest i totally agree it is a very strong 2 choice
     
  11. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    Discovered another combo for ds 6kp vs aoi easier. 6kp>p>4p+k> then kk in// or 66pp /\ 76 and 75 dmg. I forgot those i discovered. I l try to use them and give a feed back on how there are doable in match
    edit: totally doable...
     
    Last edited: Aug 24, 2015
  12. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    About ds parallele wall combo which start with DS 2k+g then 3K some players succed to unstagger... so i tried to find a variant to make the unstaggering a lil harder, How? by using a following move faster, like wsP (13fr)
    So this is what i discovered, it was tested only vs aoi, i ll edit my post once the test is finished:
    [2][K][+][G] (wall stagger) > ws[P] (float) > [P] > [P][+][K][P] (wall bound) > [2][P][+][K] > [K][+][G] > [6][6][P][P]
    107dmg works on both side, the only requirement is that u have to be near of the opp . after [K][+][G] u can switch stance and go in os for [3][K][K] and get 1dmg point bonus.
    The combo is stable but sometimes the big bounce doesn t succed due to the angle, but tbh u can notice it immediatly after the float so u can go to the classic combo [P] > [4][P][+][K] > [6][P][K][K] if opponent has his back to the wall side (91 dmg) or [P] > [6][P][K][K] if the opponent has his stomach on wall side (81 dmg)
    This variant gives more chances to succed to give such good dmg
     
  13. xenwall

    xenwall Member

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    In referring to your ws[P], in combos is it generally assumed that [3][3][P] will/can be used or are there cases where the extra frame added by using the crouch-dash input messes things up?
     
  14. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    no u don t need to input [3][3][5][P] once u perform [2][K][+][G] u re in crouch state then just press [P] and u ll get the ws[P] if it whuffs it means that u weren t close enough of ur opponent
    I made more tests, it appears that it s more stable when the opponent back is on wall side, vs aoi it works on both but the p could whiff if opp stomach is on wall side,
    Vs lightweigths it works on when opp back is on wall side the opposite stance will make whiff the P of the combo
     
  15. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    2 new combos vs wolf tested
    DS
    [3][P][+][K] > [2][P][+][K]> (buff)[6][6] > [4][P][+][K] > [P] > [K][K]
    Close stance 76 dmg
    Wall combo OS
    [4][K]wall stagger[6][P] > [9][K] > [P][+][K][K] > 1fk[P] > [2][P][+][K] > [3][K][K]
    105 dmg both stances
     
  16. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

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  17. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    @erdraug combo#1 honestly i didn t test. My goal was to find vs wolf. I ll test after my holydays. I m just sad i didn t find for open stance.

    Combo#2 i think marly is right. I think even 66p > 66k+g from a specific distance of the opponent from the wall even ai can t unstagger... i ll test it also after my holydays
     
  18. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    anyone can test somethin for me pls, actually i m in serbia without my consoles so i can t, i was wonderin if os 1K+G would connect after ISK > 3KPK. Vs eileen ofc. i know kpp or 66kp works but it would be great if 1K+G connects
    Ty
     
  19. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    I explain on the thread "combo with delays" about last found combo vs wolf that the delay can be done on every single move of this combo
    @erdraug a lil feed back about os 4k6p as u know u obtain a push back when 4p hit on ch so the followup becomes guaranteed if the opponent isn t sticked to the wall a lil space (a dash approximatly)can make it becomes guaranteed. On nh it isn t coz there is no pushback when 4p connects. But it still efficient coz hard to unstagger. A set up i must remember to use more often =)
    Also about os 66p>66k+g it s guaranted only if the pushback of the 66p touch the wall on the end of pushback (approximatly 2 dashes from the wall)
    Ps: all those things was tested vs aoi on halffence stage.
     
  20. MakiLeSushi

    MakiLeSushi Well-Known Member Content Mgr Vanessa

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    My new combo vid, as always, intro and title are for fun but the vid is serious, enjoy =)
     
    erdraug likes this.

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