VF4 [ print friendly ] [ normal view ] K G-cancel Info from 1/60sec
http://www.dcn.ne.jp/~kazu68k/kg.html
1/60 sites has a snippet of info on [K][G] cancelling.
When you have +1 advantage, like after a [P] guarded for most
characters, and you make your opponent do a fast evade with a
[K][G], you'll recover fast enough to have a guaranteed throw
against the fast evade.
This is made possible because fast evades are now slower by two
frames, for a total of 19 frames.
What implications does this have? Well, if your opponent likes to
ARE (yes, it's still possible in FT), then a [K][G] cancel
perfectly foils it giving you a guaranteed throw against their fast
evade. Previously, in Evo, a [K][G] would have guaranteed you
nothing, and the AREing opponent would be free to attack. But keep
in mind this is just a specific way of defeating ARE (+1 or more
advantage, and fastest [K][G]).
If you scroll to the bottom of the 1/60 page linked above, you'll
see some frame charts explaining what is happening, along with two
movie links to show it in action.
Posted by
Myke
on 15/08/2004
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Edited by
Myke
on 25/07/2004
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