VF4 / Goh [ print friendly ] [ normal view ] Arcadia Issue 52 - Goh
Text - Astro
[h2]Utilise his attacks to the greatest extent [/h2]
Paying attention to his new attacks, and then thinking about the
overall changes in his fighting style. Let's check the new moves
qualities thoroughly.
[h2]Let's check his changes in fighting style[/h2]
In saying that Goh's fighting style has been changed greatly, an
example is the [P][K] which has been changed to midweight punch
counterable. Also, the [P][K] on hit is disadvantaged to -1, so the
ability to use it is fairly questionable.
The next point that is of importance is the moves that can be used
when separated from the the opponent. The main three are [K],
[4][6][K] and [6][6][P]. The [K] is, as has been the case up until
now, able to be used as one of his main moves. The [4][6][K] does
not stomach crumple on CH in this version, so from mid range the
[6][6][K] should be used instead.
This move causes vital area crumple, and can be followed with
another [6][6][K] or [K], with good damage. On normal hit it's +2,
and on guard it's -4, so there's no guaranteed counter. On normal
hit, you can apply the mixup of [3][P] or any type of throw, so
it's a great technique. Try to verify the hit as quickly as
possible, and don't let up after it connects. The one problem with
the move is that the execution isn't that great, so you should try
not to use it too much when only having a small advantage.
[h2]About the Change Moves[/h2]
The A2 [4][P] can knock down on CH, and there are moves that will
connect after this. It's a strong move that at 16 frames you should
use where your [6][K] would be interrupted by the opponents [2][P].
On the other hand, the B2 [6][6][P][+][G] is a catch throw, but its
strength is that its execution is quicker than the B1
[6][6][P][+][G].
[h2]Captions[/h2]
- [6][6][K], on normal hit, it's now +2. You need to be able to
verify your hit in an instant.
- When at +4, the [6][K] will be beaten by an opponent's [2][P].
But, his A2 [4][P] will beat out the [2][P], and you can follow up
with other attacks, so expect good damage.
[h2]Footnotes[/h2]
Change moves - the A2 [4][P] on CH will alow P, then [K] to
connect. You can also swap the [K] for a crouch buffered
[2_][6][P][+][K]. Also, the B2 [6][6][P][+][G] is quick to execute and
will go into tsukami if successful. This is advantageous to use
against an opponent's tech roll.
Posted by
noodalls
on 21/08/2004
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Edited by
Myke
on 03/04/2005
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