Arcadia Issue 52 - Kage
The expected double handed attack has been added. This should be a
relief in battles against Aoi. Also, the attacks from Jumonji have
been polished up, so watch out.
If there are players who are thrilled about the 's
revival, to being the strongest iteration yet, then there are
probably also Kage players who are writhing about the changing of
+ to +.
How these changes will affect the development of kage from here we
don't know. Kage, who seems to have been changed so that he depends
on getting into Jumonji, while of course having his mid range
battle tactics and strength in turning the battle around, applying
his jumonji at close range to to somehow fool his opponent seems to
be becoming important.
The strings from , a main move in the previous version. In
this version you can go into BT jumonji, and the attacking
variations have also increased. From BT jumonji, the attacking
options are a high punch (BT Jumonji ), a mid attack (BT Jumonji
+) and a low attack (BT jumonji ). If you use these
well can niggle the opposition, so pay attention to the attack from
About Changed Moves
The A1 and A2 attacks are both 15 frames, and on counter
hit both allow for combos. However, the A2 attack has different
combos depending on foot stance and the hit effect. It seems like
in future studies, the ability to get higher damage off the A2
attack is likely.
The B changed attack that is important is the 17 frame
Knee. On CH, this causes a vital area crumble, and knocks the
- The still has its sabaki effect, but has been further
strengthened. You should use it a lot.
- Also, if the BT jumonji + hits a crouching opponent, it
will stagger them.
- The motion for B1 has changed and whether it can
change into jumonji stance is still unkown.
- Finally, the expected knee class attack has been added, so we can
expect his damage to jump.
source: Arcadia Issue 52
translated by: noodalls