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VF4FT Unsuccessful Evade Cancel Attack

May 30, 2022
VF4FT Unsuccessful Evade Cancel Attack
  • 1_60logo.gif
    Translated, with permission, from 1/60sec
    Source: 硬直状態からの先行入力失敗避けキャンセル打撃技
    Translated by: Atsushi Tachibana

    This document describes the conditions of the crouch forward dash input after the dodge input (85 or 25) buffered during freeze time. Note that numeric notation is used for joystick inputs.


    System Changes(top)

    Input buffer in FT is now 12 frames (was 11 frames in Evo).

    Successful dodge lasts for 19 frames (was 17 frames in Evo).

    No attack comes out anymore by putting dodge >> attack >> crouch forward dash. This technique is known as VIP and was possible in Evo, but is no longer possible in FT.

    By putting dodge >> crouch forward dash >> attack, your attack will come out after your freezing time +1 frame. (ie. There are 3 frames of the unsuccessful dodge cancel motion added after the freezing time.) This technique is known as ARE and is still possible in FT.

    Case 1(top)

    Dodge and Crouch Dash entered during freeze time, with the 2nd [3] input held for two frames after freeze time

    escape cancel attack case 1.png

    Case 2(top)

    Dodge and Crouch Dash entered during freeze time, with the 2nd [3] input entered after freeze time.

    escape cancel attack case 2.png

    Case 3(top)

    Dodge and Crouch Dash entered during freeze time, with the 2nd [3] input entered after freeze time and 1 frame later than Case 2.

    While input of the 2nd 3 direction is 1 frame later than the above, the timing of the attack to come out is the same.

    The button input at the time accepting input in advance is valid after the dodge input.

    If you put any button input at the timing of C, the attack will come out 1 frame later. If the opponent attacks, your dodge will not come out. Your attack input overrides the dodge~crouch dash which wasn't entered as a "set" during freeze time.

    escape cancel attack case 3.png

    Case 4(top)

    Dodge entered during freeze time, and Crouch Dash entered after freeze time.

    If you put any button input at the timing of C, the attack will come out 1 frame later.

    Similar to Case 4, if the opponent attacks your dodge will not come out since your attack input overrides the dodge~crouch dash input.

    escape cancel attack case 4.png

    Evo Case(top)

    Added for reference.

    Condition of the crouch forward dash input after the dodge input (85 or 25) during standing freezing time that accepts input in advance in EVO.

    escape cancel attack case evo.png

    Conclusion(top)

    The ARE defensive technique, while still possible, has been slightly toned down in FT. Firstly, when you cancel an unsuccessful dodge with a crouch dash, there are 3 frames of cancel animation, which reduces the overall advantage you may have gained. Secondly, during freeze time, you have to essentially enter the dodge~crouch dash input as a "set piece" (Case 1 or 2). By entering it as a set piece, any attack inputs will be ignored if entered during freeze time (which is why VIP is no longer possible). If the opponent tried to attack, you will get a successful dodge. If they tried to throw, you will cancel your unsuccessful dodge with the crouch dash, and will be free to attack.

    If you don't enter the set piece cleanly or in time (Case 3 or 4), then any attack inputs entered during freeze time will be accepted. The result of this is that you won't get a successful dodge if the opponent tries to attack. Instead, your attack will try to come out and you'll more than likely be counter hit.
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