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VF5FS Lau Strategy
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Contents
Introduction(top)
Lau is a strong tempo based character that has strong strings and string to stance flow-charts. He is very adept in non linear(circular/semi-circular) options, and possesses very high damage versatile throws. Lau lacks the traditional knee class 15f-17f launcher, but what he lacks in launchers, he easily makes up for with strong punish techniques, guard break, and wall pressure. With vicious string to stance variations and hard counter single hit abilities he can control the tempo of a match very easily.
Nitaku(top)
What's this character's nitaku, or two-choice, guessing game?
What is recommended at different advantages?
What can you do to defeat a Guarding Throw Escape? (e.g. guard breaks)
What can you do if you anticipate an evade in any or a particular direction?
Side Turned(top)
What are this character's options for side turning the opponent with an attack or throw?
What are the optimal follow-ups when the opponent is side turned?
Do the options vary due to ring position?
What are the optimal follow-ups when you successfully evade an attack that recovers standing or crouching?
Combos(top)
Any additional notes about combos (e.g. favouring one over another due to ring position)
Discuss techniques that can be used for 1 frame delays
Wakeup Strategies(top)
Okizeme(top)
Baiting and punishing whiffed rising attacks
Guaranteed punishment after blocking certain rising attacks
Ukemizeme(top)
Ideal attacks to pressure with
Option selects between attack or down attack
Meaties
Ring Position(top)
Wall Pressure(top)
How to induce, and follow-up, wall staggers
How to induce, and follow-up, wall side stuns
Ring Out(top)
Ideal ways to ring out over half fences
Ideal combos that carry good distance (for ring out)
Other(top)
Stances.
Anything else is unique about the character?
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