VF5FS Lei Stance Attacks
-
Attacks from Stance- by VFnumbers (moves that will keep you in stance by Modelah)
A list of the best attacks from each stance, including moves that will keep you in stance (*).
Hai-shiki
1.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- +9 on guard, +21 on CH, +24 on Side CH.
2.
- Good launcher at slight mid and short range, beats rising attacks.
3.![Punch [P] [P]](styles/default/xenforo/clear.png)
- Safe on guard, good to use after...
4.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Good mid/long range attack, chargeable.
*5.
- A 10f high punch.
*![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
*
/![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
*BT![Kick [K] [K]](styles/default/xenforo/clear.png)
Dokuritsu-shiki
1.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
:![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A hit throw (safe on guard at -4).
2.![Tap Down [2] [2]](styles/default/xenforo/clear.png)
- A low staggering kick (depending on opponent's stagger recovery, if slow use Hai
, if fast use Hai![Punch [P] [P]](styles/default/xenforo/clear.png)
to connect).
3.![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Safe on guard at -5, crushes rising attacks.
4.
- Effective at mid range, safe on guard, gives a side crumple.
5.
/![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Although it's unsafe on guard at -18, it has very strong evasive properties that can beat linear attacks.
6.![Kick [K] [K]](styles/default/xenforo/clear.png)
- A very strong attack that tracks, also safe on guard.
*![Kick [K] [K]](styles/default/xenforo/clear.png)
*![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
Kyo-shiki
1. Various stance transitions.
2.![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A full-circular attack that puts the opponent into ST on hit.
3.
- Fastest attack option out of this stance at 13f.
4.![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
- Useful for combos, safe on guard.
5.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Guard break +12, options for ![Punch [P] [P]](styles/default/xenforo/clear.png)
, ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
or a throw from normal stance.
Nehan-shiki
1.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Sabakis mids and high attacks.
2.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
- Safe on guard.
3.![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Special high full-circular, safe, pushes back, and enters Koko. +20 on CH allowing Koko![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
to connect for a combo. +24 on side CH so Koko![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
string will connect.
4.![Punch [P] [P]](styles/default/xenforo/clear.png)
- 1st part sabakis and
is a half-cirular that is safe on guard, +15 on CH.
5.![Tap Down [2] [2]](styles/default/xenforo/clear.png)
- To enter Suirakan stance.
Suirakan
1.
- Excellent mid to long range attack, safe and strong near walls.
2.
- A low kick stagger.
3.![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- High full-circular kick, 0 on guard.
4.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Unsafe, but can crush rising attacks, if timed right avoids low attacks. A combo starter.
5.
- Exits stance.
Koko-shiki
1.
- Safe, sabakis a lot of mids, highs and knees.
2.
- Sabakis low attacks except for low rising kicks. The fastest option from stance at 14f. Goes to Nehan, unsafe on guard.
3.
/![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Transitions from Koko to Hai while evading linear non-sabakiable attacks if timed properly.
4.
- Exists stance and puts you backturned.
5.![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- String. Effective after Nehan![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
CH or if opponent staggers near a wall after using ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
from normal stance.
*![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
/![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
Bokutai
1.![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A special high combo starter, safe on guard.
2.![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
- Staggers, +5.
3.![Punch [P] [P]](styles/default/xenforo/clear.png)
- second
crumples on CH, safe on guard and delayable string.
4.![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
- Excellent at long to mid range, vital point collapse on NH and CH.
5.![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Excellent when parallel with opponent near a wall, safe on guard at -4 with pushback.
Zenten roll
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Catch throw.
- Combo starter.
It's best to transition stances when:
1) you have a small advantage.
2) you can predict when your opponent will try to evade a string and transition at the same time. For example![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
, switch up to ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
to go from Doku to Kyo stance. (enteringKyo will grant Lei a small advantage on guard). Kyo to Nehan and Kyo to Doku are fast transitions.
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© Jason Axelrod from 8WAYRUN.COM