VF5FS Taka Start Guide #2
-
Hi, I'm Kurita. I've been playing Taka since VF3 came out, so he's been my main character for well over 15 years! On the subject of years, I've just entered my 40's! Looks like he'll be my main for the rest of my life, lol. Although there's more than a few of us old dudes playing VF, that doesn't mean it isn't a game for people new to the fighting game scene. With that in mind, I've put together a little guide that I hope will be useful for newcomers.
Profile:
- Titles: JAVA TEA Battle KÅshien- Winner, Monster Hunter 3rd Media Tournament- Winner
- Winning moves: mashing
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
, reckless ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
and rage DC'ing (permissible only once every 10 years). - Subs: Vanessa (VF4~VF5), Dudley (SF3~SSF4), Siegfried (SC5).
- Opponents I like: Players who aren't familiar with Taka, especially Lei-Fei, Aoi and Eileen players.
- Opponents I don't like: Sarah players who know Taka well. Also, most Jacky, Jean, Pai and Vanessa players.
Contents
Taka's Characteristics, Strengths and Weaknesses(top)
Taka is the only super heavyweight-class character in the game, because of this the 'Taka System' (as we like to call it) gives him very unique properties. More on that later. His damage output potential is terrifying, but he tends to struggle defensively against certain characters, making him a character of extremes at times.
However, as players have to learn Taka-specific combos in order to maximise the damage they can inflict on him, for inexperienced players a match against Taka can be an intimidating prospect.
Why?
Taka's nitaku game is extremely straightforward, and brutally powerful.
Taka has the best throws and one of the best mid attacks (![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
) in the entire game. This makes his nitaku game extremely powerful, almost to the point where you don't have to learn any other of his moves at all.
Taka's reach and power make him dangerous at all distances.
Taka has great combo potential, both his![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
and ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
launchers lead into his strongest combos and have insanely long reach. Both are punishable on guard, but against players who don't know punish effectively you should be using these often.
Taka can ringout opponents easily.
Combos off![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
can carry opponents a long way for a ringout victory. ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
is also great for pushing opponents over half-walls.
Taka's size is a sword that cuts both ways, however:
Taka's weight class properties make matchups difficult for the opponent and Taka.
There can be large differences when Taka is hit by an opponent's attacks:
- Some moves that knockdown other characters won't knockdown Taka (like Lei-Fei's
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
etc.) - Some strings that other characters can defend against will hit Taka in their entirety (like Jacky's
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
etc.)
The 'Taka System'
- For knockdown moves, if the damage point value is less than 20 they won't knock down Taka.
- Some strings are guaranteed against Taka; there isn't a rule on which ones, they're predetermined.
- When hit by a knee launcher, Taka won't be launched but instead has a unique collapsing animation.
- When knocked down Taka stays down longer, and because of his size he can be prone to OTG (off the ground) combos.
Basic Skills(top)
Don't try to use all of Taka's moves when starting out, at first you should get to know his basic attacks well. When you're comfortable with those, gradually add more moves as needed to broaden your options. The notes written for some of the following moves may echo what was written in Kashin's Taka guide, so be sure to check that post out too.
Close range(top)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
- Once you learn to hitcheck the first hit (see Kashin's post), you'll see that this is an awesomely powerful mid attack. That can be hard at first, but train yourself to see how your opponent reacts after the first hit before doing the follow-up
. The follow-up
is very delayable but can't be interrupted. If you train yourself to delay the follow-up you'll be able to hit opponents who guard the first attack but drop their guard early.
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- The damage is low but this move executes fast, and knocks down the opponent. This move is great for ringouts or for trying to hit opponents into walls for wall combos. Depending on the situation this is a very strong move.
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A low attack that will knock down an opponents who guard standing. Punishable on guard but very useful unless the opponent anticipates it.
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A high headbutt that knocks down and gives you a combo opportunity, this move is mostly used for punishment after guarding something big. Think of it as an elbow-class attack almost, and look for the right opportunities to use it.
Mid range(top)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A big move that can really turn the tables in your favor. This has great reach, and can be followed by a powerful combo. If you hit this just as your opponent tries to throw you... it feels awesome.
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
- A little slower than ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
but has longer range. This is best used to punish big moves that whiff, but sometimes you can just throw it out and pray your opponent will walk into it.
Basic Strategy(top)
Stifle your opponent's movement with quick attacks and then throw them. When they start to abare against your throw attempts look to counter hit them.
As I mentioned above, it's possible to win just by applying Taka's powerful nitaku game with just![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
and a throw, so let's look at how you can set his nitaku game up.
Nitaku with![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
and a throw from ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
is relatively easy to hit as it's fast and also goes under high attacks.- You'll be at frame advantage on hit and will have a chance to apply nitaku with either
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
or a throw. - Whenever you're unsure what to do use
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
and try to set the pace in your favor.
Characters with a faster than usual
like Pai and Kage can actually beat your ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
even if your ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
connects, so in that case use ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
instead or try to counter hit them with another ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
.
Throw from![Punch [P] [P]](styles/default/xenforo/clear.png)
- Basic VF, but so effective. Do this whenever the opponent is unable to fuzzy guard.
- Check out Kashin's Basic Strategy.
Throw from![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- Buffer a throw input during
![Punch [P] [P]](styles/default/xenforo/clear.png)
so it executes quickly. This works great on opponents who rely on standing guard. - Against opponents who start crouching the throw, use
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
to hit them.
Knock opponents down with![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
and go for oki (wakeup) pressure
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
does far less damage than ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
combos but is great for knocking opponents down for okizeme opportunities.- Against an opponent's tech-recovery or wakeup after a knockdown, use
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
, ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
or a throw. - If you're feeling bold use
/![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
. This will put the opponent in a unique stun animation on hit and guarantee ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, which you can follow up with a combo.
Use![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
against punch-happy opponents
- This is an 'armor' type of reversal, meaning that Taka will take damage upon success. This will reverse single-limbed punch attacks.
- Useful against opponents with a lot of single-limbed punch attacks like Lei-Fei, Lau and Eileen.
- This isn't really one of Taka's most used moves but it's definitely useful to keep in the back of your mind.
Basic Combos(top)
First, remember that![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
is a common component in most combos. Then, after ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
hits get used to dashing forward and connecting with ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
. Next, keep in mind that ![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
with it's longer reach is important for linking combo moves. In many cases a simple
will usually suffice but there are certain combos that require ![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
, so it's better to get used to doing that quickly. Simply get into the habit of holding
as soon as your launcher connects.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
- Ten'yaburi Combos
-
ComboNote
-
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
, short forward dash, ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
a reliable combo for all characters except Wolf and Jeffry -
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
, short forward dash, ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
,
for Wolf and Jeffry
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
doesn't knock down Taka
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Aka'oni Midaremage Combos
-
ComboNote
-
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
a reliable combo for all characters except Wolf and Taka -
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
,
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for Wolf (using![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
instead of
will work on Taka) -
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
for all characters
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Kachiage Combos
-
ComboNote
-
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Punch [P] [P]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for all characters except Wolf, Jeffry and Taka. The
clears the input buffer to prevent an accidental ![Punch [P] [P]](styles/default/xenforo/clear.png)
command. This combo is also possible from Zangeki (![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
). -
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
,
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for all characters except Taka. This combo is also possible from Zangeki (![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
). -
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for Taka.
From the Author(top)
Thanks for checking this post out. I honestly wasn't sure how much to cover when writing for beginners and I hope this post proves to be useful. Good luck!
Look for me on PSN as 'ISD-55' and on XBL as 'ISD360'.
Kurita Oyakata
Source: Kurita Oyakata's VF5FS Beginner's Blog post
Author: Kurita Oyakata
Translator: Modelah
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