VF4 / Jacky [ print friendly ] [ command view ] Arcadia Issue 52 - Jacky
His fighting style is a new version
By the weakening of some of his main moves, it might seem that a
shadow has been cast over Jacky. However, brush away a little more
than this, and you'll unveil some new attacking possibilities.
Adapt to the changes to two of Jacky's main attacks
Although the addition of new moves is certainly something to pay
attention to, the changes to existing moves is a lot more
important. Let's adapt to the FT style Jacky effectively.
First, the beat knucle (+) no longer knocks down on normal
hit, so you have to be careful when using it as a delayed attack,
like back dash to beat knucle. If it hits on a failed evade it
won't float, and if you connect to + it will still be -3.
In this case, check the situation and change to +. This
also leaves disadvantaged, but because of the slide shuffle you
don't need to worry about it.
On the other hand, if you avoid the opponent's and hit it
becomes in a minor counter and you can combo as per before, linking
into the beat and backnuckle.
Another important thing is the spin sword (+). After
hitting at close range, a standing jab won't connect anymore, so
use combos from instead. If in open stance after hitting,
use - . If closed stance, - + as
basic combos (won't connect on heavy weights).
About the Change Moves
The dash hammer kick, that can be chosen instead on the step in
middle kick () can be used in air combos. After launching
in closed stance, it can hit opponents who are just off the ground,
so it can be used in many places. A good example is -
- (against light weights on normal hit, in
closed stance).
Captions
- If using the backdash to beat knuckle checking what kind of hit
occured is more important than ever.
- If the spin sword connects at short range in open stance,
to double dragon should connect.
- The B2 change move, Toe Kick () can combo from counter. It
causes vital area crumple on counter, and can be followed with
.
Footnotes
There are a few other changes that should be taken notice of. The
punch side kick (reverse stance ) has its execution slowed on
hit, and the stagger has been shortened. Linking from the no
longer gives advantages, so force ni-taku. Also, the
has had its advantage on hit reduced to 1 frame. Instead,
now knocks down on normal hit.
Posted by
noodalls
on 15/08/2004
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Edited by
Myke
on 03/04/2005
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