Arcadia Issue 52 - Shun Di
Text - Yanaga
Follow the fine changes in powering down his main moves
The weakening of his is harsh, but you should be able to
use his new and change moves quite well. Distinguish truth from
fallacy and assail your opponent.
Be aware of the changes to his present moves
The move that has recieved the largest change is what was one of
his mains, the . The recovery on crouching guard and the
return on normal hit are excellent, as has been the case up until
now, and can be used without problem as reverse ni-taku or a
delayed hit, but the recovery after standing guard has been greatly
increased. It's not to the point of having a guaranteed counter,
but it does mean that avoiding 2taku is now quite tough. Also, the
recovery on whiff is the similarly extended, so it has the
impression of being a hard move to use as a set attacking
technique. The execution has also been slowed by a frame, so you'll
have to distinguish when to use it and the or changed
Moves that avoid ni-taku have also been powered down overall. The
has become easier to stuff, it has increased lag on guard
and so is easier to counter. The (or ) ++ and
seem to have become easier to stuff as they are executing.
Also, the will now only knock down on zero DP if it hits on
large counter. It seems to give a slight disadvantage on small or
In writing this, only the weakened moves stand out, but there are
stengthened moves as well. First, the advantage on hit has
been increased. You can expect to have a wider range of options on
hit and CH now. The choukarou stance has also been strengthened.
The choukarou + is now quicker in grabbing the opponent, and
is harder to avoid with evade->crouch dash. The choukarou
(or ) will now return to normal stance afterwards, so it is
easier to use.
About the change moves
The moves that can be changed are and . The A2
is a 15 frame mid punch, which can be used like other characters
elbows. The B2 is 16 frames, avoids towards the stomach,
and is a half-circular backfist. With >6DP, you can string into
. There are opportunities to use either change move, so
compare it with your own style and choose the easier one to use.
- The sped up choukarou +, on failed throw it recovers
quickly, so it's easy to use.
- The execution is quick, and it's a mid hit, so the B2 is
easy to incorporate into strings. Also, it can be used after a
, so it's can be used as a new option to attack.
The combos from on normal hit (close range.) On all
characters but heavy weights, , will hit regardless
of stance. On heavy weights, go for in closed stance and
, , in open stance. On everyone but Lion
and heavyweights, you'll want to go for , in
closed stance (you may need to delay the 2nd hit for some
characters) to increase your damage.
Source: Arcadia Issue 52
Translated by: noodalls